# Hacc-Man: An Arcade Game for Jailbreaking LLMs

arXiv: https://arxiv.org/abs/2405.15902 · HTML: https://mlsanity.com/paper/2405.15902/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Jailbreaking, one of 12 directions in LLM safety and security.
- Builds on 5 of its 27 references that are in the map.
- First posted on arXiv 24 May 2024.

## Placed in

- LLM safety and security / [Jailbreaking](https://mlsanity.com/safety/jailbreaking/)

## Builds on (most cited first, 5 of 5)

- [A New Era in LLM Security: Exploring Security Concerns in Real-World LLM-based Systems](https://mlsanity.com/paper/2402.18649/) (2024)
- [Against The Achilles' Heel: A Survey on Red Teaming for Generative Models](https://mlsanity.com/paper/2404.00629/) (2024)
- [Assessing Language Model Deployment with Risk Cards](https://mlsanity.com/paper/2303.18190/) (2023)
- [Summon a Demon and Bind it: A Grounded Theory of LLM Red Teaming](https://mlsanity.com/paper/2311.06237/) (2023)
- [Designing Participatory AI: Creative Professionals' Worries and Expectations about Generative AI](https://mlsanity.com/paper/2303.08931/) (2023)

## Built on by (most cited first, 4 of 4)

- [Operationalizing a Threat Model for Red-Teaming Large Language Models (LLMs)](https://mlsanity.com/paper/2407.14937/) (2024)
- [GPT for Games: An Updated Scoping Review (2020-2024)](https://mlsanity.com/paper/2411.00308/) (2024)
- [Can Small Language Models Reliably Resist Jailbreak Attacks? A Comprehensive Evaluation](https://mlsanity.com/paper/2503.06519/) (2025)
- [AI Native Games: A Survey and Roadmap](https://mlsanity.com/paper/2607.00527/) (2026)

## Abstract (arXiv)

The recent leaps in complexity and fluency of Large Language Models (LLMs) mean that, for the first time in human history, people can interact with computers using natural language alone. This creates monumental possibilities of automation and accessibility of computing, but also raises severe security and safety threats: When everyone can interact with LLMs, everyone can potentially break into the systems running LLMs. All it takes is creative use of language. This paper presents Hacc-Man, a game which challenges its players to "jailbreak" an LLM: subvert the LLM to output something that it is not intended to. Jailbreaking is at the intersection between creative problem solving and LLM security. The purpose of the game is threefold: 1. To heighten awareness of the risks of deploying fragile LLMs in everyday systems, 2. To heighten people's self-efficacy in interacting with LLMs, and 3. To discover the creative problem solving strategies, people deploy in this novel context.
