# Neuromorphic dreaming: A pathway to efficient learning in artificial agents

arXiv: https://arxiv.org/abs/2405.15616 · HTML: https://mlsanity.com/paper/2405.15616/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Latent dynamics models and model-based RL, one of 11 directions in World models.
- Builds on 5 of its 23 references that are in the map.
- First posted on arXiv 24 May 2024.

## Placed in

- World models / [Latent dynamics models and model-based RL](https://mlsanity.com/wm/latent-dynamics-models-and-model-based-rl/)

## Builds on (most cited first, 5 of 5)

- [A scalable multi-core architecture with heterogeneous memory structures for Dynamic Neuromorphic Asynchronous Processors (DYNAPs)](https://mlsanity.com/paper/1708.04198/) (2017)
- [Deep Reinforcement Learning with Population-Coded Spiking Neural Network for Continuous Control](https://mlsanity.com/paper/2010.09635/) (2020)
- [Neuromorphic electronic circuits for building autonomous cognitive systems](https://mlsanity.com/paper/1403.6428/) (2014)
- [Spike-based local synaptic plasticity: A survey of computational models and neuromorphic circuits](https://mlsanity.com/paper/2209.15536/) (2022)
- [Towards biologically plausible Dreaming and Planning in recurrent spiking networks](https://mlsanity.com/paper/2205.10044/) (2022)

## Built on by (most cited first, 1 of 1)

- [Can Spiking Neural Networks play pinball? A neuromorphic motion detector for target tracking](https://mlsanity.com/paper/2609.24403/) (2026)

## Abstract (arXiv)

Achieving energy efficiency in learning is a key challenge for artificial intelligence (AI) computing platforms. Biological systems demonstrate remarkable abilities to learn complex skills quickly and efficiently. Inspired by this, we present a hardware implementation of model-based reinforcement learning (MBRL) using spiking neural networks (SNNs) on mixed-signal analog/digital neuromorphic hardware. This approach leverages the energy efficiency of mixed-signal neuromorphic chips while achieving high sample efficiency through an alternation of online learning, referred to as the "awake" phase, and offline learning, known as the "dreaming" phase. The model proposed includes two symbiotic networks: an agent network that learns by combining real and simulated experiences, and a learned world model network that generates the simulated experiences. We validate the model by training the hardware implementation to play the Atari game Pong. We start from a baseline consisting of an agent network learning without a world model and dreaming, which successfully learns to play the game. By incorporating dreaming, the number of required real game experiences are reduced significantly compared to the baseline. The networks are implemented using a mixed-signal neuromorphic processor, with the readout layers trained using a computer in-the-loop, while the other layers remain fixed. These results pave the way toward energy-efficient neuromorphic learning systems capable of rapid learning in real world applications and use-cases.
