# Learning Generalizable Human Motion Generator with Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.15541 · HTML: https://mlsanity.com/paper/2405.15541/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 44 of its 53 references that are in the map.
- First posted on arXiv 24 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 44)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Neural Discrete Representation Learning](https://mlsanity.com/paper/1711.00937/) (2017)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Fine-Tuning Language Models from Human Preferences](https://mlsanity.com/paper/1909.08593/) (2019)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [Action-Conditioned 3D Human Motion Synthesis with Transformer VAE](https://mlsanity.com/paper/2104.05670/) (2021)
- [TEMOS: Generating diverse human motions from textual descriptions](https://mlsanity.com/paper/2204.14109/) (2022)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [MoMask: Generative Masked Modeling of 3D Human Motions](https://mlsanity.com/paper/2312.00063/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [TM2T: Stochastic and Tokenized Modeling for the Reciprocal Generation of 3D Human Motions and Texts](https://mlsanity.com/paper/2207.01696/) (2022)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [Language2Pose: Natural Language Grounded Pose Forecasting](https://mlsanity.com/paper/1907.01108/) (2019)
- [Learning Trajectory Dependencies for Human Motion Prediction](https://mlsanity.com/paper/1908.05436/) (2019)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [Synthesis of Compositional Animations from Textual Descriptions](https://mlsanity.com/paper/2103.14675/) (2021)
- [HP-GAN: Probabilistic 3D human motion prediction via GAN](https://mlsanity.com/paper/1711.09561/) (2017)
- [TEACH: Temporal Action Composition for 3D Humans](https://mlsanity.com/paper/2209.04066/) (2022)

## Built on by (most cited first, 7 of 7)

- [RL from Physical Feedback: Aligning Large Motion Models with Humanoid Control](https://mlsanity.com/paper/2506.12769/) (2025)
- [MotionRL: Align Text-to-Motion Generation to Human Preferences with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2410.06513/) (2024)
- [AToM: Aligning Text-to-Motion Model at Event-Level with GPT-4Vision Reward](https://mlsanity.com/paper/2411.18654/) (2024)
- [IRG-MotionLLM: Interleaving Motion Generation, Assessment and Refinement for Text-to-Motion Generation](https://mlsanity.com/paper/2512.10730/) (2025)
- [Multimodal Generative AI with Autoregressive LLMs for Human Motion Understanding and Generation: A Way Forward](https://mlsanity.com/paper/2506.03191/) (2025)
- [No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts](https://mlsanity.com/paper/2510.06988/) (2025)
- [MotionMERGE: A Multi-granular Framework for Human Motion Editing, Reasoning, Generation, and Explanation](https://mlsanity.com/paper/2605.18956/) (2026)

## Abstract (arXiv)

Text-driven human motion generation, as one of the vital tasks in computer-aided content creation, has recently attracted increasing attention. While pioneering research has largely focused on improving numerical performance metrics on given datasets, practical applications reveal a common challenge: existing methods often overfit specific motion expressions in the training data, hindering their ability to generalize to novel descriptions like unseen combinations of motions. This limitation restricts their broader applicability. We argue that the aforementioned problem primarily arises from the scarcity of available motion-text pairs, given the many-to-many nature of text-driven motion generation. To tackle this problem, we formulate text-to-motion generation as a Markov decision process and present InstructMotion, which incorporate the trail and error paradigm in reinforcement learning for generalizable human motion generation. Leveraging contrastive pre-trained text and motion encoders, we delve into optimizing reward design to enable InstructMotion to operate effectively on both paired data, enhancing global semantic level text-motion alignment, and synthetic text-only data, facilitating better generalization to novel prompts without the need for ground-truth motion supervision. Extensive experiments on prevalent benchmarks and also our synthesized unpaired dataset demonstrate that the proposed InstructMotion achieves outstanding performance both quantitatively and qualitatively.
