# NIVeL: Neural Implicit Vector Layers for Text-to-Vector Generation

arXiv: https://arxiv.org/abs/2405.15217 · HTML: https://mlsanity.com/paper/2405.15217/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion foundations and sampling, one of 14 directions in Diffusion models.
- Builds on 19 of its 36 references that are in the map.
- First posted on arXiv 24 May 2024.

## Placed in

- Diffusion models / [Diffusion foundations and sampling](https://mlsanity.com/diffusion/diffusion-foundations-and-sampling/)

## Builds on (most cited first, 19 of 19)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Learning Continuous Image Representation with Local Implicit Image Function](https://mlsanity.com/paper/2012.09161/) (2020)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [CLIPDraw: Exploring Text-to-Drawing Synthesis through Language-Image Encoders](https://mlsanity.com/paper/2106.14843/) (2021)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion Models](https://mlsanity.com/paper/2211.11319/) (2022)
- [Neural Parts: Learning Expressive 3D Shape Abstractions with Invertible Neural Networks](https://mlsanity.com/paper/2103.10429/) (2021)
- [A Learned Representation for Scalable Vector Graphics](https://mlsanity.com/paper/1904.02632/) (2019)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [Synthesizing Programs for Images using Reinforced Adversarial Learning](https://mlsanity.com/paper/1804.01118/) (2018)
- [Deep Parametric Shape Predictions using Distance Fields](https://mlsanity.com/paper/1904.08921/) (2019)
- [DeepVecFont-v2: Exploiting Transformers to Synthesize Vector Fonts with Higher Quality](https://mlsanity.com/paper/2303.14585/) (2023)
- [A Multi-Implicit Neural Representation for Fonts](https://mlsanity.com/paper/2106.06866/) (2021)
- [Discovering Pattern Structure Using Differentiable Compositing](https://mlsanity.com/paper/2010.08788/) (2020)

## Built on by (most cited first, 17 of 17)

- [Empowering LLMs to Understand and Generate Complex Vector Graphics](https://mlsanity.com/paper/2412.11102/) (2024)
- [LayerTracer: Cognitive-Aligned Layered SVG Synthesis via Diffusion Transformer](https://mlsanity.com/paper/2502.01105/) (2025)
- [NeuralSVG: An Implicit Representation for Text-to-Vector Generation](https://mlsanity.com/paper/2501.03992/) (2025)
- [SVGenius: Benchmarking LLMs in SVG Understanding, Editing and Generation](https://mlsanity.com/paper/2506.03139/) (2025)
- [SVGen: Interpretable Vector Graphics Generation with Large Language Models](https://mlsanity.com/paper/2508.09168/) (2025)
- [Render-in-the-Loop: Vector Graphics Generation via Visual Self-Feedback](https://mlsanity.com/paper/2604.20730/) (2026)
- [VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation](https://mlsanity.com/paper/2605.01517/) (2026)
- [SVGFusion: A VAE-Diffusion Transformer for Vector Graphic Generation](https://mlsanity.com/paper/2412.10437/) (2024)
- [Stroke of Surprise: Progressive Semantic Illusions in Vector Sketching](https://mlsanity.com/paper/2602.12280/) (2026)
- [LINR Bridge: Vector Graphic Animation via Neural Implicits and Video Diffusion Priors](https://mlsanity.com/paper/2509.07484/) (2025)
- [Mean-Shift Distillation for Diffusion Mode Seeking](https://mlsanity.com/paper/2502.15989/) (2025)
- [Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility](https://mlsanity.com/paper/2505.21377/) (2025)
- [GVR-Coder: A Visual-Feedback Framework for Structured SVG Generation in Complex Document and Meeting Scenarios](https://mlsanity.com/paper/2607.28073/) (2026)
- [SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons](https://mlsanity.com/paper/2603.24039/) (2026)
- [DesigNet: Learning to Draw Vector Graphics as Designers Do](https://mlsanity.com/paper/2604.06494/) (2026)
- [VecFontLLM: Anchor-Guided Direct Synthesis of Chinese Vector Fonts](https://mlsanity.com/paper/2607.17251/) (2026)
- [SVG-Score: Human-Aligned Evaluation of Text-to-SVG Generation](https://mlsanity.com/paper/2609.03806/) (2026)

## Abstract (arXiv)

The success of denoising diffusion models in representing rich data distributions over 2D raster images has prompted research on extending them to other data representations, such as vector graphics. Unfortunately due to their variable structure and scarcity of vector training data, directly applying diffusion models on this domain remains a challenging problem. Using workarounds like optimization via Score Distillation Sampling (SDS) is also fraught with difficulty, as vector representations are non trivial to directly optimize and tend to result in implausible geometries such as redundant or self-intersecting shapes. NIVeL addresses these challenges by reinterpreting the problem on an alternative, intermediate domain which preserves the desirable properties of vector graphics -- mainly sparsity of representation and resolution-independence. This alternative domain is based on neural implicit fields expressed in a set of decomposable, editable layers. Based on our experiments, NIVeL produces text-to-vector graphics results of significantly better quality than the state-of-the-art.
