# GS-Hider: Hiding Messages into 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2405.15118 · HTML: https://mlsanity.com/paper/2405.15118/

## Key facts

- Cited by 26 papers in the map (data through 14 Oct 2026).
- Builds on 53 of its 70 references that are in the map.
- First posted on arXiv 24 May 2024.

## Builds on (most cited first, 30 of 53)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction](https://mlsanity.com/paper/2111.11215/) (2021)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [HiDDeN: Hiding Data With Deep Networks](https://mlsanity.com/paper/1807.09937/) (2018)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Fast Dynamic Radiance Fields with Time-Aware Neural Voxels](https://mlsanity.com/paper/2205.15285/) (2022)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [The Stable Signature: Rooting Watermarks in Latent Diffusion Models](https://mlsanity.com/paper/2303.15435/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [Point-Based Neural Rendering with Per-View Optimization](https://mlsanity.com/paper/2109.02369/) (2021)
- [EditGuard: Versatile Image Watermarking for Tamper Localization and Copyright Protection](https://mlsanity.com/paper/2312.08883/) (2023)
- [DeVRF: Fast Deformable Voxel Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2205.15723/) (2022)

## Built on by (most cited first, 26 of 26)

- [FakeShield: Explainable Image Forgery Detection and Localization via Multi-modal Large Language Models](https://mlsanity.com/paper/2410.02761/) (2024)
- [OmniGuard: Hybrid Manipulation Localization via Augmented Versatile Deep Image Watermarking](https://mlsanity.com/paper/2412.01615/) (2024)
- [3D-GSW: 3D Gaussian Splatting for Robust Watermarking](https://mlsanity.com/paper/2409.13222/) (2024)
- [GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2411.19895/) (2024)
- [All That Glitters Is Not Gold: Key-Secured 3D Secrets within 3D Gaussian Splatting](https://mlsanity.com/paper/2503.07191/) (2025)
- [SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2503.06118/) (2025)
- [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://mlsanity.com/paper/2512.07247/) (2025)
- [GS-Marker: Generalizable and Robust Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2503.18718/) (2025)
- [AvatarShield: Visual Reinforcement Learning for Human-Centric Synthetic Video Detection](https://mlsanity.com/paper/2505.15173/) (2025)
- [GaussianSeal: Rooting Adaptive Watermarks for 3D Gaussian Generation Model](https://mlsanity.com/paper/2503.00531/) (2025)
- [ConcealGS: Concealing Invisible Copyright Information in 3D Gaussian Splatting](https://mlsanity.com/paper/2501.03605/) (2025)
- [FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting](https://mlsanity.com/paper/2506.04174/) (2025)
- [TalkPhoto: A Versatile Training-Free Conversational Assistant for Intelligent Image Editing](https://mlsanity.com/paper/2601.01915/) (2026)
- [CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting](https://mlsanity.com/paper/2503.12836/) (2025)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)
- [X-SG2S: Safe and Generalizable Gaussian Splatting with X-dimensional Watermarks](https://mlsanity.com/paper/2502.10475/) (2025)
- [GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning](https://mlsanity.com/paper/2606.10612/) (2026)
- [MultiNeRF: Multiple Watermark Embedding for Neural Radiance Fields](https://mlsanity.com/paper/2504.02517/) (2025)
- [S2LM: Towards Semantic Steganography via Large Language Models](https://mlsanity.com/paper/2511.05319/) (2025)
- [StegoNGP: 3D Cryptographic Steganography using Instant-NGP](https://mlsanity.com/paper/2603.00949/) (2026)
- [PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction](https://mlsanity.com/paper/2604.13153/) (2026)
- [Splats in Splats++: Robust and Generalizable 3D Gaussian Splatting Steganography](https://mlsanity.com/paper/2604.15862/) (2026)
- [4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting](https://mlsanity.com/paper/2605.22342/) (2026)
- [IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting](https://mlsanity.com/paper/2606.30024/) (2026)
- [NGS-Marker: Robust Native Watermarking for 3D Gaussian Splatting](https://mlsanity.com/paper/2608.17447/) (2026)
- [DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting](https://mlsanity.com/paper/2609.01516/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has already become the emerging research focus in the fields of 3D scene reconstruction and novel view synthesis. Given that training a 3DGS requires a significant amount of time and computational cost, it is crucial to protect the copyright, integrity, and privacy of such 3D assets. Steganography, as a crucial technique for encrypted transmission and copyright protection, has been extensively studied. However, it still lacks profound exploration targeted at 3DGS. Unlike its predecessor NeRF, 3DGS possesses two distinct features: 1) explicit 3D representation; and 2) real-time rendering speeds. These characteristics result in the 3DGS point cloud files being public and transparent, with each Gaussian point having a clear physical significance. Therefore, ensuring the security and fidelity of the original 3D scene while embedding information into the 3DGS point cloud files is an extremely challenging task. To solve the above-mentioned issue, we first propose a steganography framework for 3DGS, dubbed GS-Hider, which can embed 3D scenes and images into original GS point clouds in an invisible manner and accurately extract the hidden messages. Specifically, we design a coupled secured feature attribute to replace the original 3DGS's spherical harmonics coefficients and then use a scene decoder and a message decoder to disentangle the original RGB scene and the hidden message. Extensive experiments demonstrated that the proposed GS-Hider can effectively conceal multimodal messages without compromising rendering quality and possesses exceptional security, robustness, capacity, and flexibility. Our project is available at: https://xuanyuzhang21.github.io/project/gshider.
