# Synergistic Global-space Camera and Human Reconstruction from Videos

arXiv: https://arxiv.org/abs/2405.14855 · HTML: https://mlsanity.com/paper/2405.14855/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 51 of its 74 references that are in the map.
- First posted on arXiv 23 May 2024.

## Builds on (most cited first, 30 of 51)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer](https://mlsanity.com/paper/1907.01341/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2108.10869/) (2021)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Searching Efficient 3D Architectures with Sparse Point-Voxel Convolution](https://mlsanity.com/paper/2007.16100/) (2020)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [PARE: Part Attention Regressor for 3D Human Body Estimation](https://mlsanity.com/paper/2104.08527/) (2021)
- [HuMoR: 3D Human Motion Model for Robust Pose Estimation](https://mlsanity.com/paper/2105.04668/) (2021)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loop](https://mlsanity.com/paper/2103.16507/) (2021)
- [Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodies](https://mlsanity.com/paper/1801.01615/) (2018)
- [CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimation](https://mlsanity.com/paper/2208.00571/) (2022)
- [Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB](https://mlsanity.com/paper/1712.03453/) (2017)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [Monocular Total Capture: Posing Face, Body, and Hands in the Wild](https://mlsanity.com/paper/1812.01598/) (2018)
- [GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras](https://mlsanity.com/paper/2112.01524/) (2021)
- [Decoupling Human and Camera Motion from Videos in the Wild](https://mlsanity.com/paper/2302.12827/) (2023)
- [EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices](https://mlsanity.com/paper/2112.07642/) (2021)
- [Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensors](https://mlsanity.com/paper/2103.17265/) (2021)
- [Coherent Reconstruction of Multiple Humans from a Single Image](https://mlsanity.com/paper/2006.08586/) (2020)
- [SPEC: Seeing People in the Wild with an Estimated Camera](https://mlsanity.com/paper/2110.00620/) (2021)
- [One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer](https://mlsanity.com/paper/2303.16160/) (2023)

## Built on by (most cited first, 17 of 17)

- [PromptHMR: Promptable Human Mesh Recovery](https://mlsanity.com/paper/2504.06397/) (2025)
- [HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2501.02973/) (2025)
- [Human3R: Everyone Everywhere All at Once](https://mlsanity.com/paper/2510.06219/) (2025)
- [Reconstructing People, Places, and Cameras](https://mlsanity.com/paper/2412.17806/) (2024)
- [Joint Optimization for 4D Human-Scene Reconstruction in the Wild](https://mlsanity.com/paper/2501.02158/) (2025)
- [GAS: Generative Avatar Synthesis from a Single Image](https://mlsanity.com/paper/2502.06957/) (2025)
- [HAMSt3R: Human-Aware Multi-view Stereo 3D Reconstruction](https://mlsanity.com/paper/2508.16433/) (2025)
- [UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass](https://mlsanity.com/paper/2601.01222/) (2026)
- [HoliGS: Holistic Gaussian Splatting for Embodied View Synthesis](https://mlsanity.com/paper/2506.19291/) (2025)
- [Humans as Checkerboards: Calibrating Camera Motion Scale for World-Coordinate Human Mesh Recovery](https://mlsanity.com/paper/2407.00574/) (2024)
- [Hand3R: Online 4D Hand-Scene Reconstruction in the Wild](https://mlsanity.com/paper/2602.03200/) (2026)
- [UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video](https://mlsanity.com/paper/2604.19923/) (2026)
- [EgoExoMoCap: Distributed Ego-Exo Human Motion Capture](https://mlsanity.com/paper/2607.15868/) (2026)
- [WATCH: World-aware Allied Trajectory and pose reConstruction for Camera and Human](https://mlsanity.com/paper/2509.04600/) (2025)
- [InterMesh: Explicit Interaction-Aware End-to-End Multi-Person Human Mesh Recovery](https://mlsanity.com/paper/2605.04554/) (2026)
- [Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction](https://mlsanity.com/paper/2607.19517/) (2026)
- [Feed-Forward Multi-view Multi-person Reconstruction with Contrastive Human-Aware 3D Representation](https://mlsanity.com/paper/2609.00745/) (2026)

## Abstract (arXiv)

Remarkable strides have been made in reconstructing static scenes or human bodies from monocular videos. Yet, the two problems have largely been approached independently, without much synergy. Most visual SLAM methods can only reconstruct camera trajectories and scene structures up to scale, while most HMR methods reconstruct human meshes in metric scale but fall short in reasoning with cameras and scenes. This work introduces Synergistic Camera and Human Reconstruction (SynCHMR) to marry the best of both worlds. Specifically, we design Human-aware Metric SLAM to reconstruct metric-scale camera poses and scene point clouds using camera-frame HMR as a strong prior, addressing depth, scale, and dynamic ambiguities. Conditioning on the dense scene recovered, we further learn a Scene-aware SMPL Denoiser to enhance world-frame HMR by incorporating spatio-temporal coherency and dynamic scene constraints. Together, they lead to consistent reconstructions of camera trajectories, human meshes, and dense scene point clouds in a common world frame. Project page: https://paulchhuang.github.io/synchmr
