# Pragmatic Feature Preferences: Learning Reward-Relevant Preferences from Human Input

arXiv: https://arxiv.org/abs/2405.14769 · HTML: https://mlsanity.com/paper/2405.14769/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 19 of its 38 references that are in the map.
- First posted on arXiv 23 May 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 19 of 19)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Constitutional AI: Harmlessness from AI Feedback](https://mlsanity.com/paper/2212.08073/) (2022)
- [Concrete Problems in AI Safety](https://mlsanity.com/paper/1606.06565/) (2016)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Fine-Grained Human Feedback Gives Better Rewards for Language Model Training](https://mlsanity.com/paper/2306.01693/) (2023)
- [A Survey of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2312.14925/) (2023)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Eliciting Human Preferences with Language Models](https://mlsanity.com/paper/2310.11589/) (2023)
- [InfoBot: Transfer and Exploration via the Information Bottleneck](https://mlsanity.com/paper/1901.10902/) (2019)
- [Inferring Rewards from Language in Context](https://mlsanity.com/paper/2204.02515/) (2022)
- [People construct simplified mental representations to plan](https://mlsanity.com/paper/2105.06948/) (2021)
- [Pragmatic-Pedagogic Value Alignment](https://mlsanity.com/paper/1707.06354/) (2017)
- [Learning Preferences for Manipulation Tasks from Online Coactive Feedback](https://mlsanity.com/paper/1601.00741/) (2016)
- [How to talk so AI will learn: Instructions, descriptions, and autonomy](https://mlsanity.com/paper/2206.07870/) (2022)
- [Learning from Richer Human Guidance: Augmenting Comparison-Based Learning with Feature Queries](https://mlsanity.com/paper/1802.01604/) (2018)
- [Diagnosis, Feedback, Adaptation: A Human-in-the-Loop Framework for Test-Time Policy Adaptation](https://mlsanity.com/paper/2307.06333/) (2023)
- [Learning with Language-Guided State Abstractions](https://mlsanity.com/paper/2402.18759/) (2024)

## Built on by (most cited first, 8 of 8)

- [Bayesian Teaching Enables Probabilistic Reasoning in Large Language Models](https://mlsanity.com/paper/2503.17523/) (2025)
- [Naturally Occurring Feedback is Common, Extractable and Useful](https://mlsanity.com/paper/2407.10944/) (2024)
- [Optimal Interactive Learning on the Job via Facility Location Planning](https://mlsanity.com/paper/2505.00490/) (2025)
- [InterPReT: Interactive Policy Restructuring and Training Enable Effective Imitation Learning from Laypersons](https://mlsanity.com/paper/2602.04213/) (2026)
- [Causally Robust Reward Learning from Reason-Augmented Preference Feedback](https://mlsanity.com/paper/2603.04861/) (2026)
- [Freeform Preference Learning for Robotic Manipulation](https://mlsanity.com/paper/2606.32027/) (2026)
- [AI Agents and Hard Choices](https://mlsanity.com/paper/2504.15304/) (2025)
- [Direct Preference Optimization for Adaptive Concept-based Explanations](https://mlsanity.com/paper/2505.15626/) (2025)

## Abstract (arXiv)

Humans use social context to specify preferences over behaviors, i.e. their reward functions. Yet, algorithms for inferring reward models from preference data do not take this social learning view into account. Inspired by pragmatic human communication, we study how to extract fine-grained data regarding why an example is preferred that is useful for learning more accurate reward models. We propose to enrich binary preference queries to ask both (1) which features of a given example are preferable in addition to (2) comparisons between examples themselves. We derive an approach for learning from these feature-level preferences, both for cases where users specify which features are reward-relevant, and when users do not. We evaluate our approach on linear bandit settings in both vision- and language-based domains. Results support the efficiency of our approach in quickly converging to accurate rewards with fewer comparisons vs. example-only labels. Finally, we validate the real-world applicability with a behavioral experiment on a mushroom foraging task. Our findings suggest that incorporating pragmatic feature preferences is a promising approach for more efficient user-aligned reward learning.
