# LDM: Large Tensorial SDF Model for Textured Mesh Generation

arXiv: https://arxiv.org/abs/2405.14580 · HTML: https://mlsanity.com/paper/2405.14580/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 23 May 2024.

## Built on by (most cited first, 4 of 4)

- [SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement](https://mlsanity.com/paper/2408.00653/) (2024)
- [Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework](https://mlsanity.com/paper/2509.02474/) (2025)
- [DiffGI: Differentiable Geometry Images for High-Fidelity Thin-Shell 3D Generation](https://mlsanity.com/paper/2607.13365/) (2026)
- [ES3D: Embedding Semantics into 3D Space for Component-Aware Editing](https://mlsanity.com/paper/2608.15749/) (2026)

## Abstract (arXiv)

Previous efforts have managed to generate production-ready 3D assets from text or images. However, these methods primarily employ NeRF or 3D Gaussian representations, which are not adept at producing smooth, high-quality geometries required by modern rendering pipelines. In this paper, we propose LDM, a novel feed-forward framework capable of generating high-fidelity, illumination-decoupled textured mesh from a single image or text prompts. We firstly utilize a multi-view diffusion model to generate sparse multi-view inputs from single images or text prompts, and then a transformer-based model is trained to predict a tensorial SDF field from these sparse multi-view image inputs. Finally, we employ a gradient-based mesh optimization layer to refine this model, enabling it to produce an SDF field from which high-quality textured meshes can be extracted. Extensive experiments demonstrate that our method can generate diverse, high-quality 3D mesh assets with corresponding decomposed RGB textures within seconds.
