# RoGs: Large Scale Road Surface Reconstruction with Meshgrid Gaussian

arXiv: https://arxiv.org/abs/2405.14342 · HTML: https://mlsanity.com/paper/2405.14342/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 43 references that are in the map.
- First posted on arXiv 23 May 2024.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Masked-attention Mask Transformer for Universal Image Segmentation](https://mlsanity.com/paper/2112.01527/) (2021)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction](https://mlsanity.com/paper/2206.00665/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [High-quality Surface Reconstruction using Gaussian Surfels](https://mlsanity.com/paper/2404.17774/) (2024)
- [A Survey of Structure from Motion](https://mlsanity.com/paper/1701.08493/) (2017)
- [SUDS: Scalable Urban Dynamic Scenes](https://mlsanity.com/paper/2303.14536/) (2023)
- [S-NeRF: Neural Radiance Fields for Street Views](https://mlsanity.com/paper/2303.00749/) (2023)
- [SNI-SLAM: Semantic Neural Implicit SLAM](https://mlsanity.com/paper/2311.11016/) (2023)
- [SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM](https://mlsanity.com/paper/2403.07494/) (2024)
- [RegFormer: An Efficient Projection-Aware Transformer Network for Large-Scale Point Cloud Registration](https://mlsanity.com/paper/2303.12384/) (2023)
- [Road surface 3d reconstruction based on dense subpixel disparity map estimation](https://mlsanity.com/paper/1807.01874/) (2018)
- [Rethinking Road Surface 3D Reconstruction and Pothole Detection: From Perspective Transformation to Disparity Map Segmentation](https://mlsanity.com/paper/2012.10802/) (2020)
- [DVLO: Deep Visual-LiDAR Odometry with Local-to-Global Feature Fusion and Bi-Directional Structure Alignment](https://mlsanity.com/paper/2403.18274/) (2024)
- [RoMe: Towards Large Scale Road Surface Reconstruction via Mesh Representation](https://mlsanity.com/paper/2306.11368/) (2023)
- [SC-NeRF: Self-Correcting Neural Radiance Field with Sparse Views](https://mlsanity.com/paper/2309.05028/) (2023)
- [EMIE-MAP: Large-Scale Road Surface Reconstruction Based on Explicit Mesh and Implicit Encoding](https://mlsanity.com/paper/2403.11789/) (2024)
- [RSRD: A Road Surface Reconstruction Dataset and Benchmark for Safe and Comfortable Autonomous Driving](https://mlsanity.com/paper/2310.02262/) (2023)
- [RoadBEV: Road Surface Reconstruction in Bird's Eye View](https://mlsanity.com/paper/2404.06605/) (2024)
- [DVN-SLAM: Dynamic Visual Neural SLAM Based on Local-Global Encoding](https://mlsanity.com/paper/2403.11776/) (2024)

## Built on by (most cited first, 5 of 5)

- [HUGSIM: A Real-Time, Photo-Realistic and Closed-Loop Simulator for Autonomous Driving](https://mlsanity.com/paper/2412.01718/) (2024)
- [GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting](https://mlsanity.com/paper/2507.19451/) (2025)
- [Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey](https://mlsanity.com/paper/2503.14537/) (2025)
- [MapRF: Weakly Supervised Online HD Map Construction via NeRF-Guided Self-Training](https://mlsanity.com/paper/2511.19527/) (2025)
- [RoadVGGT: Road-Structure-Aware Feed-Forward Road Surface Reconstruction](https://mlsanity.com/paper/2607.23758/) (2026)

## Abstract (arXiv)

Road surface reconstruction plays a crucial role in autonomous driving, which can be used for road lane perception and autolabeling. Recently, mesh-based road surface reconstruction algorithms have shown promising reconstruction results. However, these mesh-based methods suffer from slow speed and poor reconstruction quality. To address these limitations, we propose a novel large-scale road surface reconstruction approach with meshgrid Gaussian, named RoGs. Specifically, we model the road surface by placing Gaussian surfels in the vertices of a uniformly distributed square mesh, where each surfel stores color, semantic, and geometric information. This square mesh-based layout covers the entire road with fewer Gaussian surfels and reduces the overlap between Gaussian surfels during training. In addition, because the road surface has no thickness, 2D Gaussian surfel is more consistent with the physical reality of the road surface than 3D Gaussian sphere. Then, unlike previous initialization methods that rely on point clouds, we introduce a vehicle pose-based initialization method to initialize the height and rotation of the Gaussian surfel. Thanks to this meshgrid Gaussian modeling and pose-based initialization, our method achieves significant speedups while improving reconstruction quality. We obtain excellent results in reconstruction of road surfaces in a variety of challenging real-world scenes.
