# NeurCross: A Neural Approach to Computing Cross Fields for Quad Mesh Generation

arXiv: https://arxiv.org/abs/2405.13745 · HTML: https://mlsanity.com/paper/2405.13745/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 62 references that are in the map.
- First posted on arXiv 22 May 2024.

## Builds on (most cited first, 20 of 20)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Implicit Geometric Regularization for Learning Shapes](https://mlsanity.com/paper/2002.10099/) (2020)
- [MeshGPT: Generating Triangle Meshes with Decoder-Only Transformers](https://mlsanity.com/paper/2311.15475/) (2023)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [Neural-Pull: Learning Signed Distance Functions from Point Clouds by Learning to Pull Space onto Surfaces](https://mlsanity.com/paper/2011.13495/) (2020)
- [Points2Surf: Learning Implicit Surfaces from Point Cloud Patches](https://mlsanity.com/paper/2007.10453/) (2020)
- [POCO: Point Convolution for Surface Reconstruction](https://mlsanity.com/paper/2201.01831/) (2022)
- [DiGS : Divergence guided shape implicit neural representation for unoriented point clouds](https://mlsanity.com/paper/2106.10811/) (2021)
- [Geometry-Consistent Neural Shape Representation with Implicit Displacement Fields](https://mlsanity.com/paper/2106.05187/) (2021)
- [Surface Reconstruction from Point Clouds by Learning Predictive Context Priors](https://mlsanity.com/paper/2204.11015/) (2022)
- [Iso-Points: Optimizing Neural Implicit Surfaces with Hybrid Representations](https://mlsanity.com/paper/2012.06434/) (2020)
- [Phase Transitions, Distance Functions, and Implicit Neural Representations](https://mlsanity.com/paper/2106.07689/) (2021)
- [Neural-Singular-Hessian: Implicit Neural Representation of Unoriented Point Clouds by Enforcing Singular Hessian](https://mlsanity.com/paper/2309.01793/) (2023)
- [Iterative Poisson Surface Reconstruction (iPSR) for Unoriented Points](https://mlsanity.com/paper/2209.09510/) (2022)
- [Octahedral Frames for Feature-Aligned Cross-Fields](https://mlsanity.com/paper/2007.09740/) (2020)
- [Frame Field Operators](https://mlsanity.com/paper/2106.14360/) (2021)

## Built on by (most cited first, 9 of 9)

- [QuadGPT: Native Quadrilateral Mesh Generation with Autoregressive Models](https://mlsanity.com/paper/2509.21420/) (2025)
- [MeshMosaic: Scaling Artist Mesh Generation via Local-to-Global Assembly](https://mlsanity.com/paper/2509.19995/) (2025)
- [A Survey of AI Methods for Geometry Preparation and Mesh Generation in Engineering Simulation](https://mlsanity.com/paper/2512.23719/) (2025)
- [Mesh-Pro: Asynchronous Advantage-guided Ranking Preference Optimization for Artist-style Quadrilateral Mesh Generation](https://mlsanity.com/paper/2603.00526/) (2026)
- [Strips as Tokens: Artist Mesh Generation with Native UV Segmentation](https://mlsanity.com/paper/2604.09132/) (2026)
- [MeshWeaver: Sparse-Voxel-Guided Surface Weaving for Autoregressive Mesh Generation](https://mlsanity.com/paper/2606.04688/) (2026)
- [Look Both Ways Before You Cross: Lifting Cross Fields From 2D Visual Priors](https://mlsanity.com/paper/2605.26062/) (2026)
- [SQuadGen: Generating Simple Quad Layouts via Chart Distance Fields](https://mlsanity.com/paper/2604.27329/) (2026)
- [Q-MAGIC: Quad-only Mesh Autoregressive Generation via Singularity-Aware Circular Relative Offset Tokenization](https://mlsanity.com/paper/2610.19777/) (2026)

## Abstract (arXiv)

Quadrilateral mesh generation plays a crucial role in numerical simulations within Computer-Aided Design and Engineering (CAD/E). Producing high-quality quadrangulation typically requires satisfying four key criteria. First, the quadrilateral mesh should closely align with principal curvature directions. Second, singular points should be strategically placed and effectively minimized. Third, the mesh should accurately conform to sharp feature edges. Lastly, quadrangulation results should exhibit robustness against noise and minor geometric variations. Existing methods generally involve first computing a regular cross field to represent quad element orientations across the surface, followed by extracting a quadrilateral mesh aligned closely with this cross field. A primary challenge with this approach is balancing the smoothness of the cross field with its alignment to pre-computed principal curvature directions, which are sensitive to small surface perturbations and often ill-defined in spherical or planar regions. To tackle this challenge, we propose NeurCross, a novel framework that simultaneously optimizes a cross field and a neural signed distance function (SDF), whose zero-level set serves as a proxy of the input shape. Our joint optimization is guided by three factors: faithful approximation of the optimized SDF surface to the input surface, alignment between the cross field and the principal curvature field derived from the SDF surface, and smoothness of the cross field. Acting as an intermediary, the neural SDF contributes in two essential ways. First, it provides an alternative, optimizable base surface exhibiting more regular principal curvature directions for guiding the cross field. Second, we leverage the Hessian matrix of the neural SDF to implicitly enforce cross field alignment with principal curvature directions...
