# Multi Player Tracking in Ice Hockey with Homographic Projections

arXiv: https://arxiv.org/abs/2405.13397 · HTML: https://mlsanity.com/paper/2405.13397/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 30 of its 53 references that are in the map.
- First posted on arXiv 22 May 2024.

## Builds on (most cited first, 30 of 30)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Gaussian Error Linear Units (GELUs)](https://mlsanity.com/paper/1606.08415/) (2016)
- [Neural Message Passing for Quantum Chemistry](https://mlsanity.com/paper/1704.01212/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Objects as Points](https://mlsanity.com/paper/1904.07850/) (2019)
- [Simple Online and Realtime Tracking with a Deep Association Metric](https://mlsanity.com/paper/1703.07402/) (2017)
- [Simple Online and Realtime Tracking](https://mlsanity.com/paper/1602.00763/) (2016)
- [ByteTrack: Multi-Object Tracking by Associating Every Detection Box](https://mlsanity.com/paper/2110.06864/) (2021)
- [Performance Measures and a Data Set for Multi-Target, Multi-Camera Tracking](https://mlsanity.com/paper/1609.01775/) (2016)
- [MOT16: A Benchmark for Multi-Object Tracking](https://mlsanity.com/paper/1603.00831/) (2016)
- [FairMOT: On the Fairness of Detection and Re-Identification in Multiple Object Tracking](https://mlsanity.com/paper/2004.01888/) (2020)
- [Tracking without bells and whistles](https://mlsanity.com/paper/1903.05625/) (2019)
- [MOT20: A benchmark for multi object tracking in crowded scenes](https://mlsanity.com/paper/2003.09003/) (2020)
- [Omni-Scale Feature Learning for Person Re-Identification](https://mlsanity.com/paper/1905.00953/) (2019)
- [DanceTrack: Multi-Object Tracking in Uniform Appearance and Diverse Motion](https://mlsanity.com/paper/2111.14690/) (2021)
- [Learning a Neural Solver for Multiple Object Tracking](https://mlsanity.com/paper/1912.07515/) (2019)
- [MOTChallenge 2015: Towards a Benchmark for Multi-Target Tracking](https://mlsanity.com/paper/1504.01942/) (2015)
- [SportsMOT: A Large Multi-Object Tracking Dataset in Multiple Sports Scenes](https://mlsanity.com/paper/2304.05170/) (2023)
- [TransMOT: Spatial-Temporal Graph Transformer for Multiple Object Tracking](https://mlsanity.com/paper/2104.00194/) (2021)
- [SoccerNet-Tracking: Multiple Object Tracking Dataset and Benchmark in Soccer Videos](https://mlsanity.com/paper/2204.06918/) (2022)
- [SparseTrack: Multi-Object Tracking by Performing Scene Decomposition based on Pseudo-Depth](https://mlsanity.com/paper/2306.05238/) (2023)
- [UCMCTrack: Multi-Object Tracking with Uniform Camera Motion Compensation](https://mlsanity.com/paper/2312.08952/) (2023)
- [SMILEtrack: SiMIlarity LEarning for Occlusion-Aware Multiple Object Tracking](https://mlsanity.com/paper/2211.08824/) (2022)
- [ReST: A Reconfigurable Spatial-Temporal Graph Model for Multi-Camera Multi-Object Tracking](https://mlsanity.com/paper/2308.13229/) (2023)
- [Player Tracking and Identification in Ice Hockey](https://mlsanity.com/paper/2110.03090/) (2021)
- [Graph Neural Networks for Cross-Camera Data Association](https://mlsanity.com/paper/2201.06311/) (2022)
- [Rink-Agnostic Hockey Rink Registration](https://mlsanity.com/paper/2401.01003/) (2023)
- [Evaluating deep tracking models for player tracking in broadcast ice hockey video](https://mlsanity.com/paper/2205.10949/) (2022)

## Built on by (most cited first, 1 of 1)

- [Ice Hockey Puck Localization Using Contextual Cues](https://mlsanity.com/paper/2506.04365/) (2025)

## Abstract (arXiv)

Multi Object Tracking (MOT) in ice hockey pursues the combined task of localizing and associating players across a given sequence to maintain their identities. Tracking players from monocular broadcast feeds is an important computer vision problem offering various downstream analytics and enhanced viewership experience. However, existing trackers encounter significant difficulties in dealing with occlusions, blurs, and agile player movements prevalent in telecast feeds. In this work, we propose a novel tracking approach by formulating MOT as a bipartite graph matching problem infused with homography. We disentangle the positional representations of occluded and overlapping players in broadcast view, by mapping their foot keypoints to an overhead rink template, and encode these projected positions into the graph network. This ensures reliable spatial context for consistent player tracking and unfragmented tracklet prediction. Our results show considerable improvements in both the IDsw and IDF1 metrics on the two available broadcast ice hockey datasets.
