# Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery

arXiv: https://arxiv.org/abs/2405.12477 · HTML: https://mlsanity.com/paper/2405.12477/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 48 of its 62 references that are in the map.
- First posted on arXiv 21 May 2024.

## Builds on (most cited first, 30 of 48)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [node2vec: Scalable Feature Learning for Networks](https://mlsanity.com/paper/1607.00653/) (2016)
- [DeepWalk: Online Learning of Social Representations](https://mlsanity.com/paper/1403.6652/) (2014)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereo](https://mlsanity.com/paper/2103.15595/) (2021)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [FastNeRF: High-Fidelity Neural Rendering at 200FPS](https://mlsanity.com/paper/2103.10380/) (2021)
- [Point-NeRF: Point-based Neural Radiance Fields](https://mlsanity.com/paper/2201.08845/) (2022)
- [HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video](https://mlsanity.com/paper/2201.04127/) (2022)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [DeepVoxels: Learning Persistent 3D Feature Embeddings](https://mlsanity.com/paper/1812.01024/) (2018)
- [Local Implicit Grid Representations for 3D Scenes](https://mlsanity.com/paper/2003.08981/) (2020)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [Learning from Synthetic Humans](https://mlsanity.com/paper/1701.01370/) (2017)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose](https://mlsanity.com/paper/2102.06199/) (2021)
- [struc2vec: Learning Node Representations from Structural Identity](https://mlsanity.com/paper/1704.03165/) (2017)
- [Unite the People: Closing the Loop Between 3D and 2D Human Representations](https://mlsanity.com/paper/1701.02468/) (2017)
- [Learning a Predictable and Generative Vector Representation for Objects](https://mlsanity.com/paper/1603.08637/) (2016)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion](https://mlsanity.com/paper/2110.13746/) (2021)
- [HUGS: Human Gaussian Splats](https://mlsanity.com/paper/2311.17910/) (2023)
- [SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video](https://mlsanity.com/paper/2201.12792/) (2022)
- [BodyNet: Volumetric Inference of 3D Human Body Shapes](https://mlsanity.com/paper/1804.04875/) (2018)
- [InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds](https://mlsanity.com/paper/2212.10550/) (2022)
- [NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild](https://mlsanity.com/paper/2110.07604/) (2021)
- [Real-time Deep Dynamic Characters](https://mlsanity.com/paper/2105.01794/) (2021)

## Built on by (most cited first, 3 of 3)

- [3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning](https://mlsanity.com/paper/2408.09663/) (2024)
- [Topology-aware Human Avatars with Semantically-guided Gaussian Splatting](https://mlsanity.com/paper/2408.09665/) (2024)
- [Exploring Dynamic Novel View Synthesis Technologies for Cinematography](https://mlsanity.com/paper/2412.17532/) (2024)

## Abstract (arXiv)

Although 3D Gaussian Splatting (3DGS) has recently made progress in 3D human reconstruction, it primarily relies on 2D pixel-level supervision, overlooking the geometric complexity and topological relationships of different body parts. To address this gap, we introduce the Hierarchical Graph Human Gaussian Control (HUGS) framework for achieving high-fidelity 3D human reconstruction. Our approach involves leveraging explicitly semantic priors of body parts to ensure the consistency of geometric topology, thereby enabling the capture of the complex geometrical and topological associations among body parts. Additionally, we disentangle high-frequency features from global human features to refine surface details in body parts. Extensive experiments demonstrate that our method exhibits superior performance in human body reconstruction, particularly in enhancing surface details and accurately reconstructing body part junctions. Codes are available at https://wanghongsheng01.github.io/HUGS/.
