# Depth Reconstruction with Neural Signed Distance Fields in Structured Light Systems

arXiv: https://arxiv.org/abs/2405.12006 · HTML: https://mlsanity.com/paper/2405.12006/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Builds on 21 of its 52 references that are in the map.
- First posted on arXiv 20 May 2024.

## Builds on (most cited first, 21 of 21)

- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Neural 3D Mesh Renderer](https://mlsanity.com/paper/1711.07566/) (2017)
- [Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning](https://mlsanity.com/paper/1904.01786/) (2019)
- [Unsupervised CNN for Single View Depth Estimation: Geometry to the Rescue](https://mlsanity.com/paper/1603.04992/) (2016)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction](https://mlsanity.com/paper/2205.15848/) (2022)
- [SparseNeuS: Fast Generalizable Neural Surface Reconstruction from Sparse Views](https://mlsanity.com/paper/2206.05737/) (2022)
- [SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image](https://mlsanity.com/paper/2204.00928/) (2022)
- [Improving neural implicit surfaces geometry with patch warping](https://mlsanity.com/paper/2112.09648/) (2021)
- [T"oRF: Time-of-Flight Radiance Fields for Dynamic Scene View Synthesis](https://mlsanity.com/paper/2109.15271/) (2021)
- [NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies](https://mlsanity.com/paper/2211.14173/) (2022)
- [ActiveStereoNet: End-to-End Self-Supervised Learning for Active Stereo Systems](https://mlsanity.com/paper/1807.06009/) (2018)
- [Continual Neural Mapping: Learning An Implicit Scene Representation from Sequential Observations](https://mlsanity.com/paper/2108.05851/) (2021)
- [Single-Photon Structured Light](https://mlsanity.com/paper/2204.05300/) (2022)
- [High-speed and high-efficiency three-dimensional shape measurement based on Gray-coded light](https://mlsanity.com/paper/2001.06790/) (2020)
- [FloatingFusion: Depth from ToF and Image-stabilized Stereo Cameras](https://mlsanity.com/paper/2210.02785/) (2022)
- [TIDE: Temporally Incremental Disparity Estimation via Pattern Flow in Structured Light System](https://mlsanity.com/paper/2310.08932/) (2023)

## Built on by (most cited first, 4 of 4)

- [Structured light with a million light planes per second](https://mlsanity.com/paper/2411.18597/) (2024)
- [Matching-Free Depth Recovery from Structured Light](https://mlsanity.com/paper/2501.07113/) (2025)
- [Neural shape reconstruction from multiple views with static pattern projection](https://mlsanity.com/paper/2506.01389/) (2025)
- [Differentiable Adaptive 4D Structured Illumination for Joint Capture of Shape and Reflectance](https://mlsanity.com/paper/2605.06214/) (2026)

## Abstract (arXiv)

We introduce a novel depth estimation technique for multi-frame structured light setups using neural implicit representations of 3D space. Our approach employs a neural signed distance field (SDF), trained through self-supervised differentiable rendering. Unlike passive vision, where joint estimation of radiance and geometry fields is necessary, we capitalize on known radiance fields from projected patterns in structured light systems. This enables isolated optimization of the geometry field, ensuring convergence and network efficacy with fixed device positioning. To enhance geometric fidelity, we incorporate an additional color loss based on object surfaces during training. Real-world experiments demonstrate our method's superiority in geometric performance for few-shot scenarios, while achieving comparable results with increased pattern availability.
