# Motion Avatar: Generate Human and Animal Avatars with Arbitrary Motion

arXiv: https://arxiv.org/abs/2405.11286 · HTML: https://mlsanity.com/paper/2405.11286/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Builds on 58 of its 73 references that are in the map.
- First posted on arXiv 18 May 2024.

## Builds on (most cited first, 30 of 58)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [LRM: Large Reconstruction Model for Single Image to 3D](https://mlsanity.com/paper/2311.04400/) (2023)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [One-2-3-45: Any Single Image to 3D Mesh in 45 Seconds without Per-Shape Optimization](https://mlsanity.com/paper/2306.16928/) (2023)

## Built on by (most cited first, 19 of 19)

- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [InfiniMotion: Mamba Boosts Memory in Transformer for Arbitrary Long Motion Generation](https://mlsanity.com/paper/2407.10061/) (2024)
- [PresentAgent: Multimodal Agent for Presentation Video Generation](https://mlsanity.com/paper/2507.04036/) (2025)
- [KMM: Key Frame Mask Mamba for Extended Motion Generation](https://mlsanity.com/paper/2411.06481/) (2024)
- [ReMoMask: Retrieval-Augmented Masked Motion Generation](https://mlsanity.com/paper/2508.02605/) (2025)
- [Motion-R1: Enhancing Motion Generation with Decomposed Chain-of-Thought and RL Binding](https://mlsanity.com/paper/2506.10353/) (2025)
- [SafeMo: Linguistically Grounded Unlearning for Trustworthy Text-to-Motion Generation](https://mlsanity.com/paper/2601.00590/) (2026)
- [X-MoGen: Unified Motion Generation across Humans and Animals](https://mlsanity.com/paper/2508.05162/) (2025)
- [InterMamba: Efficient Human-Human Interaction Generation with Adaptive Spatio-Temporal Mamba](https://mlsanity.com/paper/2506.03084/) (2025)
- [Topology-Agnostic Animal Motion Generation from Text Prompt](https://mlsanity.com/paper/2512.10352/) (2025)
- [UniMesh: Unifying 3D Mesh Understanding and Generation](https://mlsanity.com/paper/2604.17472/) (2026)
- [A Novel Convolutional-Free Method for 3D Medical Imaging Segmentation](https://mlsanity.com/paper/2502.05396/) (2025)
- [Human Motion Prediction, Reconstruction, and Generation](https://mlsanity.com/paper/2502.15956/) (2025)
- [Behave Your Motion: Habit-preserved Cross-category Animal Motion Transfer](https://mlsanity.com/paper/2507.07394/) (2025)
- [PartRAG: Retrieval-Augmented Part-Level 3D Generation and Editing](https://mlsanity.com/paper/2602.17033/) (2026)
- [Kirin: Animal Motion Generation from In-the-Wild Video](https://mlsanity.com/paper/2609.01823/) (2026)
- [MoRL: Reinforced Reasoning for Unified Motion Understanding and Generation](https://mlsanity.com/paper/2602.14534/) (2026)
- [ReMoMask-2: Latent Retrieval-Augmented Masked Motion Generation](https://mlsanity.com/paper/2609.08365/) (2026)
- [UniMo: Unifying Human and Animal Motion Generation](https://mlsanity.com/paper/2609.12342/) (2026)

## Abstract (arXiv)

In recent years, there has been significant interest in creating 3D avatars and motions, driven by their diverse applications in areas like film-making, video games, AR/VR, and human-robot interaction. However, current efforts primarily concentrate on either generating the 3D avatar mesh alone or producing motion sequences, with integrating these two aspects proving to be a persistent challenge. Additionally, while avatar and motion generation predominantly target humans, extending these techniques to animals remains a significant challenge due to inadequate training data and methods. To bridge these gaps, our paper presents three key contributions. Firstly, we proposed a novel agent-based approach named Motion Avatar, which allows for the automatic generation of high-quality customizable human and animal avatars with motions through text queries. The method significantly advanced the progress in dynamic 3D character generation. Secondly, we introduced a LLM planner that coordinates both motion and avatar generation, which transforms a discriminative planning into a customizable Q&A fashion. Lastly, we presented an animal motion dataset named Zoo-300K, comprising approximately 300,000 text-motion pairs across 65 animal categories and its building pipeline ZooGen, which serves as a valuable resource for the community. See project website https://steve-zeyu-zhang.github.io/MotionAvatar/
