# Learning from Imperfect Human Feedback: a Tale from Corruption-Robust Dueling

arXiv: https://arxiv.org/abs/2405.11204 · HTML: https://mlsanity.com/paper/2405.11204/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 25 of its 53 references that are in the map.
- First posted on arXiv 18 May 2024.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)

## Builds on (most cited first, 25 of 25)

- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [Theoretically Principled Trade-off between Robustness and Accuracy](https://mlsanity.com/paper/1901.08573/) (2019)
- [Robustness May Be at Odds with Accuracy](https://mlsanity.com/paper/1805.12152/) (2018)
- [Open Problems and Fundamental Limitations of Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2307.15217/) (2023)
- [Stochastic bandits robust to adversarial corruptions](https://mlsanity.com/paper/1803.09353/) (2018)
- [Preference-based Online Learning with Dueling Bandits: A Survey](https://mlsanity.com/paper/1807.11398/) (2018)
- [Better Algorithms for Stochastic Bandits with Adversarial Corruptions](https://mlsanity.com/paper/1902.08647/) (2019)
- [Stochastic Linear Bandits Robust to Adversarial Attacks](https://mlsanity.com/paper/2007.03285/) (2020)
- [Reducing Dueling Bandits to Cardinal Bandits](https://mlsanity.com/paper/1405.3396/) (2014)
- [Regret Lower Bound and Optimal Algorithm in Dueling Bandit Problem](https://mlsanity.com/paper/1506.02550/) (2015)
- [Nearly Optimal Algorithms for Linear Contextual Bandits with Adversarial Corruptions](https://mlsanity.com/paper/2205.06811/) (2022)
- [Robust Stochastic Linear Contextual Bandits Under Adversarial Attacks](https://mlsanity.com/paper/2106.02978/) (2021)
- [Corruption-Robust Algorithms with Uncertainty Weighting for Nonlinear Contextual Bandits and Markov Decision Processes](https://mlsanity.com/paper/2212.05949/) (2022)
- [Large-scale Interactive Recommendation with Tree-structured Policy Gradient](https://mlsanity.com/paper/1811.05869/) (2018)
- [Incentivizing Exploration with Selective Data Disclosure](https://mlsanity.com/paper/1811.06026/) (2018)
- [Linear Bandits in High Dimension and Recommendation Systems](https://mlsanity.com/paper/1301.1722/) (2013)
- [Regret Analysis for Continuous Dueling Bandit](https://mlsanity.com/paper/1711.07693/) (2017)
- [Variance-Aware Regret Bounds for Stochastic Contextual Dueling Bandits](https://mlsanity.com/paper/2310.00968/) (2023)
- [Principled Preferential Bayesian Optimization](https://mlsanity.com/paper/2402.05367/) (2024)
- [A Robust Phased Elimination Algorithm for Corruption-Tolerant Gaussian Process Bandits](https://mlsanity.com/paper/2202.01850/) (2022)
- [Nearly Optimal Algorithms for Contextual Dueling Bandits from Adversarial Feedback](https://mlsanity.com/paper/2404.10776/) (2024)
- [Learning the Optimal Recommendation from Explorative Users](https://mlsanity.com/paper/2110.03068/) (2021)
- [Learning from a Learning User for Optimal Recommendations](https://mlsanity.com/paper/2202.01879/) (2022)

## Built on by (most cited first, 2 of 2)

- [Robust Reinforcement Learning from Human Feedback for Large Language Models Fine-Tuning](https://mlsanity.com/paper/2504.03784/) (2025)
- [Robust Risk-Sensitive Reinforcement Learning from Corrupted Human Feedback](https://mlsanity.com/paper/2609.38938/) (2026)

## Abstract (arXiv)

This paper studies Learning from Imperfect Human Feedback (LIHF), addressing the potential irrationality or imperfect perception when learning from comparative human feedback. Building on evidences that human's imperfection decays over time (i.e., humans learn to improve), we cast this problem as a concave-utility continuous-action dueling bandit but under a restricted form of corruption: i.e., the corruption scale is decaying over time as tρ-1 for some "imperfection rate" ρ ∈ [0, 1]. With T as the total number of iterations, we establish a regret lower bound of  Omega(max√T, Tρ)  for LIHF, even when ρ is known. For the same setting, we develop the Robustified Stochastic Mirror Descent for Imperfect Dueling (RoSMID) algorithm, which achieves nearly optimal regret tildeO(max√T, Tρ). Core to our analysis is a novel framework for analyzing gradient-based algorithms for dueling bandit under corruption, and we demonstrate its general applicability by showing how this framework can be easily applied to obtain corruption-robust guarantees for other popular gradient-based dueling bandit algorithms. Our theoretical results are validated by extensive experiments.
