# Enhanced 3D Urban Scene Reconstruction and Point Cloud Densification using Gaussian Splatting and Google Earth Imagery

arXiv: https://arxiv.org/abs/2405.11021 · HTML: https://mlsanity.com/paper/2405.11021/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 14 of its 44 references that are in the map.
- First posted on arXiv 17 May 2024.

## Builds on (most cited first, 14 of 14)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [PlenOctrees for Real-time Rendering of Neural Radiance Fields](https://mlsanity.com/paper/2103.14024/) (2021)
- [Block-NeRF: Scalable Large Scene Neural View Synthesis](https://mlsanity.com/paper/2202.05263/) (2022)
- [Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs](https://mlsanity.com/paper/2112.10703/) (2021)
- [BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering](https://mlsanity.com/paper/2112.05504/) (2021)
- [Self-Driving Cars: A Survey](https://mlsanity.com/paper/1901.04407/) (2019)
- [Sat-NeRF: Learning Multi-View Satellite Photogrammetry With Transient Objects and Shadow Modeling Using RPC Cameras](https://mlsanity.com/paper/2203.08896/) (2022)
- [Shadow Neural Radiance Fields for Multi-view Satellite Photogrammetry](https://mlsanity.com/paper/2104.09877/) (2021)

## Built on by (most cited first, 6 of 6)

- [Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery](https://mlsanity.com/paper/2510.15869/) (2025)
- [Instructor-Worker Large Language Model System for Policy Recommendation: a Case Study on Air Quality Analysis of the January 2025 Los Angeles Wildfires](https://mlsanity.com/paper/2503.00566/) (2025)
- [Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splatting](https://mlsanity.com/paper/2501.00625/) (2024)
- [Digital Twin Buildings: 3D Modeling, GIS Integration, and Visual Descriptions Using Gaussian Splatting, ChatGPT/Deepseek, and Google Maps Platform](https://mlsanity.com/paper/2502.05769/) (2025)
- [Large-scale Photorealistic Outdoor 3D Scene Reconstruction from UAV Imagery Using Gaussian Splatting Techniques](https://mlsanity.com/paper/2602.20342/) (2026)
- [Rapid Forest Fuel Load Estimation via Virtual Remote Sensing and Metric-Scale Feed-Forward 3D Reconstruction](https://mlsanity.com/paper/2605.10789/) (2026)

## Abstract (arXiv)

3D urban scene reconstruction and modelling is a crucial research area in remote sensing with numerous applications in academia, commerce, industry, and administration. Recent advancements in view synthesis models have facilitated photorealistic 3D reconstruction solely from 2D images. Leveraging Google Earth imagery, we construct a 3D Gaussian Splatting model of the Waterloo region centered on the University of Waterloo and are able to achieve view-synthesis results far exceeding previous 3D view-synthesis results based on neural radiance fields which we demonstrate in our benchmark. Additionally, we retrieved the 3D geometry of the scene using the 3D point cloud extracted from the 3D Gaussian Splatting model which we benchmarked against our Multi- View-Stereo dense reconstruction of the scene, thereby reconstructing both the 3D geometry and photorealistic lighting of the large-scale urban scene through 3D Gaussian Splatting
