# Toon3D: Seeing Cartoons from New Perspectives

arXiv: https://arxiv.org/abs/2405.10320 · HTML: https://mlsanity.com/paper/2405.10320/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 47 references that are in the map.
- First posted on arXiv 16 May 2024.

## Builds on (most cited first, 29 of 29)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [SuperGlue: Learning Feature Matching with Graph Neural Networks](https://mlsanity.com/paper/1911.11763/) (2019)
- [SuperPoint: Self-Supervised Interest Point Detection and Description](https://mlsanity.com/paper/1712.07629/) (2017)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Aligning Books and Movies: Towards Story-like Visual Explanations by Watching Movies and Reading Books](https://mlsanity.com/paper/1506.06724/) (2015)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputs](https://mlsanity.com/paper/2112.00724/) (2021)
- [Nerfstudio: A Modular Framework for Neural Radiance Field Development](https://mlsanity.com/paper/2302.04264/) (2023)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Deep ViT Features as Dense Visual Descriptors](https://mlsanity.com/paper/2112.05814/) (2021)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [Learning Category-Specific Mesh Reconstruction from Image Collections](https://mlsanity.com/paper/1803.07549/) (2018)
- [DISK: Learning local features with policy gradient](https://mlsanity.com/paper/2006.13566/) (2020)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [DreamBooth3D: Subject-Driven Text-to-3D Generation](https://mlsanity.com/paper/2303.13508/) (2023)
- [MovieNet: A Holistic Dataset for Movie Understanding](https://mlsanity.com/paper/2007.10937/) (2020)
- [DynaSLAM: Tracking, Mapping and Inpainting in Dynamic Scenes](https://mlsanity.com/paper/1806.05620/) (2018)
- [Sketch2Mesh: Reconstructing and Editing 3D Shapes from Sketches](https://mlsanity.com/paper/2104.00482/) (2021)
- [3D Sketching using Multi-View Deep Volumetric Prediction](https://mlsanity.com/paper/1707.08390/) (2017)
- [The One Where They Reconstructed 3D Humans and Environments in TV Shows](https://mlsanity.com/paper/2207.14279/) (2022)
- [A Method for Animating Children's Drawings of the Human Figure](https://mlsanity.com/paper/2303.12741/) (2023)
- [PAniC-3D: Stylized Single-view 3D Reconstruction from Portraits of Anime Characters](https://mlsanity.com/paper/2303.14587/) (2023)
- [Danish Airs and Grounds: A Dataset for Aerial-to-Street-Level Place Recognition and Localization](https://mlsanity.com/paper/2202.01821/) (2022)
- [Learning 3D Deformation of Animals from 2D Images](https://mlsanity.com/paper/1507.07646/) (2015)
- [DAC: Detector-Agnostic Spatial Covariances for Deep Local Features](https://mlsanity.com/paper/2305.12250/) (2023)

## Built on by (most cited first, 3 of 3)

- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [Generative AI for Cel-Animation: A Survey](https://mlsanity.com/paper/2501.06250/) (2025)
- [Unposed Sparse Views Room Layout Reconstruction in the Age of Pretrain Model](https://mlsanity.com/paper/2502.16779/) (2025)

## Abstract (arXiv)

We recover the underlying 3D structure from images of cartoons and anime depicting the same scene. This is an interesting problem domain because images in creative media are often depicted without explicit geometric consistency for storytelling and creative expression-they are only 3D in a qualitative sense. While humans can easily perceive the underlying 3D scene from these images, existing Structure-from-Motion (SfM) methods that assume 3D consistency fail catastrophically. We present Toon3D for reconstructing geometrically inconsistent images. Our key insight is to deform the input images while recovering camera poses and scene geometry, effectively explaining away geometrical inconsistencies to achieve consistency. This process is guided by the structure inferred from monocular depth predictions. We curate a dataset with multi-view imagery from cartoons and anime that we annotate with reliable sparse correspondences using our user-friendly annotation tool. Our recovered point clouds can be plugged into novel-view synthesis methods to experience cartoons from viewpoints never drawn before. We evaluate against classical and recent learning-based SfM methods, where Toon3D is able to obtain more reliable camera poses and scene geometry.
