# Learning from Observer Gaze:Zero-Shot Attention Prediction Oriented by Human-Object Interaction Recognition

arXiv: https://arxiv.org/abs/2405.09931 · HTML: https://mlsanity.com/paper/2405.09931/

## Key facts

- Cited by 17 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 71 references that are in the map.
- First posted on arXiv 16 May 2024.

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A ConvNet for the 2020s](https://mlsanity.com/paper/2201.03545/) (2022)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [Learning to Detect Human-Object Interactions](https://mlsanity.com/paper/1702.05448/) (2017)
- [Visual Semantic Role Labeling](https://mlsanity.com/paper/1505.04474/) (2015)
- [HOTR: End-to-End Human-Object Interaction Detection with Transformers](https://mlsanity.com/paper/2104.13682/) (2021)
- [QPIC: Query-Based Pairwise Human-Object Interaction Detection with Image-Wide Contextual Information](https://mlsanity.com/paper/2103.05399/) (2021)
- [PPDM: Parallel Point Detection and Matching for Real-time Human-Object Interaction Detection](https://mlsanity.com/paper/1912.12898/) (2019)
- [End-to-End Human Object Interaction Detection with HOI Transformer](https://mlsanity.com/paper/2103.04503/) (2021)
- [Visual Compositional Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2007.12407/) (2020)
- [GEN-VLKT: Simplify Association and Enhance Interaction Understanding for HOI Detection](https://mlsanity.com/paper/2203.13954/) (2022)
- [Human Attention in Visual Question Answering: Do Humans and Deep Networks Look at the Same Regions?](https://mlsanity.com/paper/1606.03556/) (2016)
- [Captioning Images Taken by People Who Are Blind](https://mlsanity.com/paper/2002.08565/) (2020)
- [Probing Image-Language Transformers for Verb Understanding](https://mlsanity.com/paper/2106.09141/) (2021)
- [Learning Human-Object Interaction Detection using Interaction Points](https://mlsanity.com/paper/2003.14023/) (2020)
- [Spatially Conditioned Graphs for Detecting Human-Object Interactions](https://mlsanity.com/paper/2012.06060/) (2020)
- [Efficient Two-Stage Detection of Human-Object Interactions with a Novel Unary-Pairwise Transformer](https://mlsanity.com/paper/2112.01838/) (2021)
- [Predicting the Driver's Focus of Attention: the DR(eye)VE Project](https://mlsanity.com/paper/1705.03854/) (2017)
- [Affordance Transfer Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2104.02867/) (2021)
- [Verbs in Action: Improving verb understanding in video-language models](https://mlsanity.com/paper/2304.06708/) (2023)
- [Goal-Oriented Gaze Estimation for Zero-Shot Learning](https://mlsanity.com/paper/2103.03433/) (2021)
- [Deep Gaze I: Boosting Saliency Prediction with Feature Maps Trained on ImageNet](https://mlsanity.com/paper/1411.1045/) (2014)
- [Harmonizing the object recognition strategies of deep neural networks with humans](https://mlsanity.com/paper/2211.04533/) (2022)
- [Glance and Gaze: Inferring Action-aware Points for One-Stage Human-Object Interaction Detection](https://mlsanity.com/paper/2104.05269/) (2021)
- [DeepGaze IIE: Calibrated prediction in and out-of-domain for state-of-the-art saliency modeling](https://mlsanity.com/paper/2105.12441/) (2021)
- [Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning](https://mlsanity.com/paper/2005.14310/) (2020)
- [Human-Object Interaction Detection via Disentangled Transformer](https://mlsanity.com/paper/2204.09290/) (2022)
- [Gazeformer: Scalable, Effective and Fast Prediction of Goal-Directed Human Attention](https://mlsanity.com/paper/2303.15274/) (2023)
- [Relational Context Learning for Human-Object Interaction Detection](https://mlsanity.com/paper/2304.04997/) (2023)
- [ChildPlay: A New Benchmark for Understanding Children's Gaze Behaviour](https://mlsanity.com/paper/2307.01630/) (2023)

## Built on by (most cited first, 17 of 17)

- [CSBrain: A Cross-scale Spatiotemporal Brain Foundation Model for EEG Decoding](https://mlsanity.com/paper/2506.23075/) (2025)
- [Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities](https://mlsanity.com/paper/2406.08379/) (2024)
- [Gaze-VLM:Bridging Gaze and VLMs through Attention Regularization for Egocentric Understanding](https://mlsanity.com/paper/2510.21356/) (2025)
- [Where, What, Why: Towards Explainable Driver Attention Prediction](https://mlsanity.com/paper/2506.23088/) (2025)
- [Gaze-Regularized Vision-Language-Action Models for Robotic Manipulation](https://mlsanity.com/paper/2603.23202/) (2026)
- [Logic Unseen: Revealing the Logical Blindspots of Vision-Language Models](https://mlsanity.com/paper/2508.11317/) (2025)
- [GeoCAD: Local Geometry-Controllable CAD Generation with Large Language Models](https://mlsanity.com/paper/2506.10337/) (2025)
- [Training-Free Zero-Shot Temporal Action Detection with Vision-Language Models](https://mlsanity.com/paper/2501.13795/) (2025)
- [Gaze-Guided Learning: Avoiding Shortcut Bias in Visual Classification](https://mlsanity.com/paper/2504.05583/) (2025)
- [TCDiff++: An End-to-end Trajectory-Controllable Diffusion Model for Harmonious Music-Driven Group Choreography](https://mlsanity.com/paper/2506.18671/) (2025)
- [Gaze Beyond the Frame: Forecasting Egocentric 3D Visual Span](https://mlsanity.com/paper/2511.18470/) (2025)
- [Leveraging Gaze and Set-of-Mark in VLLMs for Human-Object Interaction Anticipation from Egocentric Videos](https://mlsanity.com/paper/2604.03667/) (2026)
- [Cognitive Prosthetic: An AI-Enabled Multimodal System for Episodic Recall in Knowledge Work](https://mlsanity.com/paper/2603.02072/) (2026)
- [Motion-Based Tokenization for Cross-Dataset Egocentric Gaze Modeling](https://mlsanity.com/paper/2608.22926/) (2026)
- [Gaze-DETR: Top-Down Guidance Through Priority Maps for Infrared Weak-Small UAV Detection with DETR](https://mlsanity.com/paper/2607.19040/) (2026)
- [From Gaze to Meaning: A Training-Free AI Agent for Unified Grounding and Explanation](https://mlsanity.com/paper/2609.06208/) (2026)
- [Learning from Reliable Negatives: Confidence-Anchored Test-Time Adaptation for GUI Grounding](https://mlsanity.com/paper/2609.15307/) (2026)

## Abstract (arXiv)

Most existing attention prediction research focuses on salient instances like humans and objects. However, the more complex interaction-oriented attention, arising from the comprehension of interactions between instances by human observers, remains largely unexplored. This is equally crucial for advancing human-machine interaction and human-centered artificial intelligence. To bridge this gap, we first collect a novel gaze fixation dataset named IG, comprising 530,000 fixation points across 740 diverse interaction categories, capturing visual attention during human observers cognitive processes of interactions. Subsequently, we introduce the zero-shot interaction-oriented attention prediction task ZeroIA, which challenges models to predict visual cues for interactions not encountered during training. Thirdly, we present the Interactive Attention model IA, designed to emulate human observers cognitive processes to tackle the ZeroIA problem. Extensive experiments demonstrate that the proposed IA outperforms other state-of-the-art approaches in both ZeroIA and fully supervised settings. Lastly, we endeavor to apply interaction-oriented attention to the interaction recognition task itself. Further experimental results demonstrate the promising potential to enhance the performance and interpretability of existing state-of-the-art HOI models by incorporating real human attention data from IG and attention labels generated by IA.
