# "Hunt Takes Hare": Theming Games Through Game-Word Vector Translation

arXiv: https://arxiv.org/abs/2405.09893 · HTML: https://mlsanity.com/paper/2405.09893/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 2 of its 17 references that are in the map.
- First posted on arXiv 16 May 2024.

## Builds on (most cited first, 2 of 2)

- [Efficient Estimation of Word Representations in Vector Space](https://mlsanity.com/paper/1301.3781/) (2013)
- [Analogies Explained: Towards Understanding Word Embeddings](https://mlsanity.com/paper/1901.09813/) (2019)

## Abstract (arXiv)

A game's theme is an important part of its design -- it conveys narrative information, rhetorical messages, helps the player intuit strategies, aids in tutorialisation and more. Thematic elements of games are notoriously difficult for AI systems to understand and manipulate, however, and often rely on large amounts of hand-written interpretations and knowledge. In this paper we present a technique which connects game embeddings, a recent method for modelling game dynamics from log data, and word embeddings, which models semantic information about language. We explain two different approaches for using game embeddings in this way, and show evidence that game embeddings enhance the linguistic translations of game concepts from one theme to another, opening up exciting new possibilities for reasoning about the thematic elements of games in the future.
