# A Survey On Text-to-3D Contents Generation In The Wild

arXiv: https://arxiv.org/abs/2405.09431 · HTML: https://mlsanity.com/paper/2405.09431/

## Key facts

- Cited by 14 papers in the map (data through 14 Oct 2026).
- Builds on 89 of its 99 references that are in the map.
- First posted on arXiv 15 May 2024.

## Builds on (most cited first, 30 of 89)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Classifier-Free Diffusion Guidance](https://mlsanity.com/paper/2207.12598/) (2022)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Zero-1-to-3: Zero-shot One Image to 3D Object](https://mlsanity.com/paper/2303.11328/) (2023)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Generative Adversarial Networks: An Overview](https://mlsanity.com/paper/1710.07035/) (2017)

## Built on by (most cited first, 14 of 14)

- [Simulating the Real World: A Unified Survey of Multimodal Generative Models](https://mlsanity.com/paper/2503.04641/) (2025)
- [MARVEL-40M+: Multi-Level Visual Elaboration for High-Fidelity Text-to-3D Content Creation](https://mlsanity.com/paper/2411.17945/) (2024)
- [Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging](https://mlsanity.com/paper/2602.04805/) (2026)
- [ConsDreamer: Advancing Multi-View Consistency for Zero-Shot Text-to-3D Generation](https://mlsanity.com/paper/2504.02316/) (2025)
- [Towards Fine-Grained Text-to-3D Quality Assessment: A Benchmark and A Two-Stage Rank-Learning Metric](https://mlsanity.com/paper/2509.23841/) (2025)
- [FlashMesh: Faster and Better Autoregressive Mesh Synthesis via Structured Speculation](https://mlsanity.com/paper/2511.15618/) (2025)
- [Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework](https://mlsanity.com/paper/2509.02474/) (2025)
- [From Idea to Co-Creation: A Planner-Actor-Critic Framework for Agent Augmented 3D Modeling](https://mlsanity.com/paper/2601.05016/) (2026)
- [Clarify Before Executing: A Self-Evolving Agent for Resolving Intent Asymmetry in 3D Tool Orchestration](https://mlsanity.com/paper/2607.16352/) (2026)
- [Advancing Text-to-3D Generation with Linearized Lookahead Variational Score Distillation](https://mlsanity.com/paper/2507.09748/) (2025)
- [ReConText3D: Replay-based Continual Text-to-3D Generation](https://mlsanity.com/paper/2604.13730/) (2026)
- [From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds](https://mlsanity.com/paper/2606.03557/) (2026)
- [3D-CBM: A Framework for Concept-Based Interpretability in Generative 3D Modeling](https://mlsanity.com/paper/2606.11446/) (2026)
- [OuroReward: Sequential Reward Scheduling for Reinforcement Learning in Text-to-3D Generation](https://mlsanity.com/paper/2610.03423/) (2026)

## Abstract (arXiv)

3D content creation plays a vital role in various applications, such as gaming, robotics simulation, and virtual reality. However, the process is labor-intensive and time-consuming, requiring skilled designers to invest considerable effort in creating a single 3D asset. To address this challenge, text-to-3D generation technologies have emerged as a promising solution for automating 3D creation. Leveraging the success of large vision language models, these techniques aim to generate 3D content based on textual descriptions. Despite recent advancements in this area, existing solutions still face significant limitations in terms of generation quality and efficiency. In this survey, we conduct an in-depth investigation of the latest text-to-3D creation methods. We provide a comprehensive background on text-to-3D creation, including discussions on datasets employed in training and evaluation metrics used to assess the quality of generated 3D models. Then, we delve into the various 3D representations that serve as the foundation for the 3D generation process. Furthermore, we present a thorough comparison of the rapidly growing literature on generative pipelines, categorizing them into feedforward generators, optimization-based generation, and view reconstruction approaches. By examining the strengths and weaknesses of these methods, we aim to shed light on their respective capabilities and limitations. Lastly, we point out several promising avenues for future research. With this survey, we hope to inspire researchers further to explore the potential of open-vocabulary text-conditioned 3D content creation.
