# Chaos-based reinforcement learning with TD3

arXiv: https://arxiv.org/abs/2405.09086 · HTML: https://mlsanity.com/paper/2405.09086/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 31 of its 84 references that are in the map.
- First posted on arXiv 15 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 31)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [Learning Phrase Representations using RNN Encoder-Decoder for Statistical Machine Translation](https://mlsanity.com/paper/1406.1078/) (2014)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Sequence to Sequence Learning with Neural Networks](https://mlsanity.com/paper/1409.3215/) (2014)
- [A Survey of Large Language Models](https://mlsanity.com/paper/2303.18223/) (2023)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [Dueling Network Architectures for Deep Reinforcement Learning](https://mlsanity.com/paper/1511.06581/) (2015)
- [Deep Recurrent Q-Learning for Partially Observable MDPs](https://mlsanity.com/paper/1507.06527/) (2015)
- [Deep Speech 2: End-to-End Speech Recognition in English and Mandarin](https://mlsanity.com/paper/1512.02595/) (2015)
- [Agent57: Outperforming the Atari Human Benchmark](https://mlsanity.com/paper/2003.13350/) (2020)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [Recurrent Model-Free RL Can Be a Strong Baseline for Many POMDPs](https://mlsanity.com/paper/2110.05038/) (2021)
- [On the Creativity of Large Language Models](https://mlsanity.com/paper/2304.00008/) (2023)
- [Memory-based Deep Reinforcement Learning for POMDPs](https://mlsanity.com/paper/2102.12344/) (2021)
- [Reinforcement Learning with Convolutional Reservoir Computing](https://mlsanity.com/paper/1912.04161/) (2019)
- [Criticality in the brain: A synthesis of neurobiology, models and cognition](https://mlsanity.com/paper/1707.05952/) (2017)
- [Reactive Exploration to Cope with Non-Stationarity in Lifelong Reinforcement Learning](https://mlsanity.com/paper/2207.05742/) (2022)
- [Model-Size Reduction for Reservoir Computing by Concatenating Internal States Through Time](https://mlsanity.com/paper/2006.06218/) (2020)
- [Deep Echo State Q-Network (DEQN) and Its Application in Dynamic Spectrum Sharing for 5G and Beyond](https://mlsanity.com/paper/2010.05449/) (2020)
- [Learning Reservoir Dynamics with Temporal Self-Modulation](https://mlsanity.com/paper/2301.09235/) (2023)
- [Deep-ESN: A Multiple Projection-encoding Hierarchical Reservoir Computing Framework](https://mlsanity.com/paper/1711.05255/) (2017)
- [Sensitivity - Local Index to Control Chaoticity or Gradient Globally -](https://mlsanity.com/paper/2012.13134/) (2020)

## Built on by (most cited first, 1 of 1)

- [Enhanced Evolutionary Multi-Objective Deep Reinforcement Learning for Reliable and Efficient Wireless Rechargeable Sensor Networks](https://mlsanity.com/paper/2510.21127/) (2025)

## Abstract (arXiv)

Chaos-based reinforcement learning (CBRL) is a method in which the agent's internal chaotic dynamics drives exploration. However, the learning algorithms in CBRL have not been thoroughly developed in previous studies, nor have they incorporated recent advances in reinforcement learning. This study introduced Twin Delayed Deep Deterministic Policy Gradients (TD3), which is one of the state-of-the-art deep reinforcement learning algorithms that can treat deterministic and continuous action spaces, to CBRL. The validation results provide several insights. First, TD3 works as a learning algorithm for CBRL in a simple goal-reaching task. Second, CBRL agents with TD3 can autonomously suppress their exploratory behavior as learning progresses and resume exploration when the environment changes. Finally, examining the effect of the agent's chaoticity on learning shows that there exists a suitable range of chaos strength in the agent's model to flexibly switch between exploration and exploitation and adapt to environmental changes.
