# Wearable Sensor-Based Few-Shot Continual Learning on Hand Gestures for Motor-Impaired Individuals via Latent Embedding Exploitation

arXiv: https://arxiv.org/abs/2405.08969 · HTML: https://mlsanity.com/paper/2405.08969/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 16 of its 45 references that are in the map.
- First posted on arXiv 14 May 2024.

## Builds on (most cited first, 16 of 16)

- [Model-Agnostic Meta-Learning for Fast Adaptation of Deep Networks](https://mlsanity.com/paper/1703.03400/) (2017)
- [Prototypical Networks for Few-shot Learning](https://mlsanity.com/paper/1703.05175/) (2017)
- [iCaRL: Incremental Classifier and Representation Learning](https://mlsanity.com/paper/1611.07725/) (2016)
- [Continual Lifelong Learning with Neural Networks: A Review](https://mlsanity.com/paper/1802.07569/) (2018)
- [A Comprehensive Survey on Transfer Learning](https://mlsanity.com/paper/1911.02685/) (2019)
- [A Survey on Multi-Task Learning](https://mlsanity.com/paper/1707.08114/) (2017)
- [Fine-Tuning can Distort Pretrained Features and Underperform Out-of-Distribution](https://mlsanity.com/paper/2202.10054/) (2022)
- [Three scenarios for continual learning](https://mlsanity.com/paper/1904.07734/) (2019)
- [Dynamic Few-Shot Visual Learning without Forgetting](https://mlsanity.com/paper/1804.09458/) (2018)
- [Free Lunch for Few-shot Learning: Distribution Calibration](https://mlsanity.com/paper/2101.06395/) (2021)
- [Online Few-shot Gesture Learning on a Neuromorphic Processor](https://mlsanity.com/paper/2008.01151/) (2020)
- [Enabling hand gesture customization on wrist-worn devices](https://mlsanity.com/paper/2203.15239/) (2022)
- [Skeleton-based Gesture Recognition Using Several Fully Connected Layers with Path Signature Features and Temporal Transformer Module](https://mlsanity.com/paper/1811.07081/) (2018)
- [A Complementary Learning Systems Approach to Temporal Difference Learning](https://mlsanity.com/paper/1905.02636/) (2019)
- [Regional Attention with Architecture-Rebuilt 3D Network for RGB-D Gesture Recognition](https://mlsanity.com/paper/2102.05348/) (2021)
- [Quality-agnostic Image Captioning to Safely Assist People with Vision Impairment](https://mlsanity.com/paper/2304.14623/) (2023)

## Built on by (most cited first, 1 of 1)

- [WatchGuardian: Enabling User-Defined Personalized Just-in-Time Intervention on Smartwatch](https://mlsanity.com/paper/2502.05783/) (2025)

## Abstract (arXiv)

Hand gestures can provide a natural means of human-computer interaction and enable people who cannot speak to communicate efficiently. Existing hand gesture recognition methods heavily depend on pre-defined gestures, however, motor-impaired individuals require new gestures tailored to each individual's gesture motion and style. Gesture samples collected from different persons have distribution shifts due to their health conditions, the severity of the disability, motion patterns of the arms, etc. In this paper, we introduce the Latent Embedding Exploitation (LEE) mechanism in our replay-based Few-Shot Continual Learning (FSCL) framework that significantly improves the performance of fine-tuning a model for out-of-distribution data. Our method produces a diversified latent feature space by leveraging a preserved latent embedding known as gesture prior knowledge, along with intra-gesture divergence derived from two additional embeddings. Thus, the model can capture latent statistical structure in highly variable gestures with limited samples. We conduct an experimental evaluation using the SmartWatch Gesture and the Motion Gesture datasets. The proposed method results in an average test accuracy of 57.0%, 64.6%, and 69.3% by using one, three, and five samples for six different gestures. Our method helps motor-impaired persons leverage wearable devices, and their unique styles of movement can be learned and applied in human-computer interaction and social communication. Code is available at: https://github.com/riyadRafiq/wearable-latent-embedding-exploitation
