# Layout Generation Agents with Large Language Models

arXiv: https://arxiv.org/abs/2405.08037 · HTML: https://mlsanity.com/paper/2405.08037/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 8 of its 11 references that are in the map.
- First posted on arXiv 13 May 2024.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 8 of 8)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [Holodeck: Language Guided Generation of 3D Embodied AI Environments](https://mlsanity.com/paper/2312.09067/) (2023)
- [ATISS: Autoregressive Transformers for Indoor Scene Synthesis](https://mlsanity.com/paper/2110.03675/) (2021)
- [JARVIS-1: Open-World Multi-task Agents with Memory-Augmented Multimodal Language Models](https://mlsanity.com/paper/2311.05997/) (2023)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [AnyHome: Open-Vocabulary Generation of Structured and Textured 3D Homes](https://mlsanity.com/paper/2312.06644/) (2023)
- [Scaffolding Coordinates to Promote Vision-Language Coordination in Large Multi-Modal Models](https://mlsanity.com/paper/2402.12058/) (2024)

## Built on by (most cited first, 4 of 4)

- [Multi-modal Agent Tuning: Building a VLM-Driven Agent for Efficient Tool Usage](https://mlsanity.com/paper/2412.15606/) (2024)
- [Multimodal Spatial Reasoning in the Large Model Era: A Survey and Benchmarks](https://mlsanity.com/paper/2510.25760/) (2025)
- [General-Purpose Robotic Navigation via LVLM-Orchestrated Perception, Reasoning, and Acting](https://mlsanity.com/paper/2506.17462/) (2025)
- [ReGRPO: Reflection-Augmented Policy Optimization for Tool-Using Agents](https://mlsanity.com/paper/2606.31392/) (2026)

## Abstract (arXiv)

In recent years, there has been an increasing demand for customizable 3D virtual spaces. Due to the significant human effort required to create these virtual spaces, there is a need for efficiency in virtual space creation. While existing studies have proposed methods for automatically generating layouts such as floor plans and furniture arrangements, these methods only generate text indicating the layout structure based on user instructions, without utilizing the information obtained during the generation process. In this study, we propose an agent-driven layout generation system using the GPT-4V multimodal large language model and validate its effectiveness. Specifically, the language model manipulates agents to sequentially place objects in the virtual space, thus generating layouts that reflect user instructions. Experimental results confirm that our proposed method can generate virtual spaces reflecting user instructions with a high success rate. Additionally, we successfully identified elements contributing to the improvement in behavior generation performance through ablation study.
