# Authentic Hand Avatar from a Phone Scan via Universal Hand Model

arXiv: https://arxiv.org/abs/2405.07933 · HTML: https://mlsanity.com/paper/2405.07933/

## Key facts

- Cited by 13 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 45 references that are in the map.
- First posted on arXiv 13 May 2024.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [RAFT: Recurrent All-Pairs Field Transforms for Optical Flow](https://mlsanity.com/paper/2003.12039/) (2020)
- [Photo-Realistic Single Image Super-Resolution Using a Generative Adversarial Network](https://mlsanity.com/paper/1609.04802/) (2016)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Group Normalization](https://mlsanity.com/paper/1803.08494/) (2018)
- [Deep High-Resolution Representation Learning for Human Pose Estimation](https://mlsanity.com/paper/1902.09212/) (2019)
- [On the Continuity of Rotation Representations in Neural Networks](https://mlsanity.com/paper/1812.07035/) (2018)
- [Sigmoid-Weighted Linear Units for Neural Network Function Approximation in Reinforcement Learning](https://mlsanity.com/paper/1702.03118/) (2017)
- [DensePose: Dense Human Pose Estimation In The Wild](https://mlsanity.com/paper/1802.00434/) (2018)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.03713/) (2020)
- [Mesh Graphormer](https://mlsanity.com/paper/2104.00272/) (2021)
- [Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose](https://mlsanity.com/paper/2008.09047/) (2020)
- [InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/2008.09309/) (2020)
- [STAR: Sparse Trained Articulated Human Body Regressor](https://mlsanity.com/paper/2008.08535/) (2020)
- [3D Hand Shape and Pose Estimation from a Single RGB Image](https://mlsanity.com/paper/1903.00812/) (2019)
- [Learning to Predict Indoor Illumination from a Single Image](https://mlsanity.com/paper/1704.00090/) (2017)
- [MediaPipe Hands: On-device Real-time Hand Tracking](https://mlsanity.com/paper/2006.10214/) (2020)
- [Robust High-Resolution Video Matting with Temporal Guidance](https://mlsanity.com/paper/2108.11515/) (2021)
- [Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimation](https://mlsanity.com/paper/2011.11534/) (2020)
- [Driving-Signal Aware Full-Body Avatars](https://mlsanity.com/paper/2105.10441/) (2021)
- [Deep Sky Modeling for Single Image Outdoor Lighting Estimation](https://mlsanity.com/paper/1905.03897/) (2019)
- [LISA: Learning Implicit Shape and Appearance of Hands](https://mlsanity.com/paper/2204.01695/) (2022)
- [NeuralAnnot: Neural Annotator for 3D Human Mesh Training Sets](https://mlsanity.com/paper/2011.11232/) (2020)
- [DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling](https://mlsanity.com/paper/2008.08213/) (2020)
- [Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video](https://mlsanity.com/paper/2211.12782/) (2022)
- [Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild](https://mlsanity.com/paper/2303.13652/) (2023)
- [HARP: Personalized Hand Reconstruction from a Monocular RGB Video](https://mlsanity.com/paper/2212.09530/) (2022)

## Built on by (most cited first, 13 of 13)

- [Expressive Whole-Body 3D Gaussian Avatar](https://mlsanity.com/paper/2407.21686/) (2024)
- [Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior](https://mlsanity.com/paper/2503.01610/) (2025)
- [Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling](https://mlsanity.com/paper/2506.06645/) (2025)
- [SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes](https://mlsanity.com/paper/2509.21859/) (2025)
- [PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior](https://mlsanity.com/paper/2511.05403/) (2025)
- [Enhancing Hands in 3D Whole-Body Pose Estimation with Conditional Hands Modulator](https://mlsanity.com/paper/2603.14726/) (2026)
- [HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting](https://mlsanity.com/paper/2503.14736/) (2025)
- [WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos](https://mlsanity.com/paper/2602.20556/) (2026)
- [PHAF-Personalized Hand Avatars in a Flash](https://mlsanity.com/paper/2606.03420/) (2026)
- [Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars](https://mlsanity.com/paper/2606.05912/) (2026)
- [VEPHand: View-Efficient Photometric Hand Performance Capture at Scale](https://mlsanity.com/paper/2606.15966/) (2026)
- [Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2606.19156/) (2026)
- [OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting](https://mlsanity.com/paper/2607.29633/) (2026)

## Abstract (arXiv)

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a universal hand model (UHM), which 1) can universally represent high-fidelity 3D hand meshes of arbitrary identities (IDs) and 2) can be adapted to each person with a short phone scan for the authentic hand avatar. For effective universal hand modeling, we perform tracking and modeling at the same time, while previous 3D hand models perform them separately. The conventional separate pipeline suffers from the accumulated errors from the tracking stage, which cannot be recovered in the modeling stage. On the other hand, ours does not suffer from the accumulated errors while having a much more concise overall pipeline. We additionally introduce a novel image matching loss function to address a skin sliding during the tracking and modeling, while existing works have not focused on it much. Finally, using learned priors from our UHM, we effectively adapt our UHM to each person's short phone scan for the authentic hand avatar.
