# Near-Optimal Regret in Linear MDPs with Aggregate Bandit Feedback

arXiv: https://arxiv.org/abs/2405.07637 · HTML: https://mlsanity.com/paper/2405.07637/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 32 of its 42 references that are in the map.
- First posted on arXiv 13 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 30 of 32)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Learning to summarize from human feedback](https://mlsanity.com/paper/2009.01325/) (2020)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Provably Efficient Reinforcement Learning with Linear Function Approximation](https://mlsanity.com/paper/1907.05388/) (2019)
- [Minimax Regret Bounds for Reinforcement Learning](https://mlsanity.com/paper/1703.05449/) (2017)
- [Provably Efficient Exploration in Policy Optimization](https://mlsanity.com/paper/1912.05830/) (2019)
- [Learning Near Optimal Policies with Low Inherent Bellman Error](https://mlsanity.com/paper/2003.00153/) (2020)
- [Generalization and Exploration via Randomized Value Functions](https://mlsanity.com/paper/1402.0635/) (2014)
- [Dueling RL: Reinforcement Learning with Trajectory Preferences](https://mlsanity.com/paper/2111.04850/) (2021)
- [Is RLHF More Difficult than Standard RL?](https://mlsanity.com/paper/2306.14111/) (2023)
- [Learning Adversarial MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/1912.01192/) (2019)
- [Human-in-the-loop: Provably Efficient Preference-based Reinforcement Learning with General Function Approximation](https://mlsanity.com/paper/2205.11140/) (2022)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Optimistic Policy Optimization with Bandit Feedback](https://mlsanity.com/paper/2002.08243/) (2020)
- [Learning Linear-Quadratic Regulators Efficiently with only √T Regret](https://mlsanity.com/paper/1902.06223/) (2019)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [Reward-Free RL is No Harder Than Reward-Aware RL in Linear Markov Decision Processes](https://mlsanity.com/paper/2201.11206/) (2022)
- [Making RL with Preference-based Feedback Efficient via Randomization](https://mlsanity.com/paper/2310.14554/) (2023)
- [Reinforcement Learning with Trajectory Feedback](https://mlsanity.com/paper/2008.06036/) (2020)
- [Learning Adversarial Markov Decision Processes with Delayed Feedback](https://mlsanity.com/paper/2012.14843/) (2020)
- [On the Theory of Reinforcement Learning with Once-per-Episode Feedback](https://mlsanity.com/paper/2105.14363/) (2021)
- [Learning Trajectory Preferences for Manipulators via Iterative Improvement](https://mlsanity.com/paper/1306.6294/) (2013)
- [Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2201.13172/) (2022)
- [Near-Optimal Randomized Exploration for Tabular Markov Decision Processes](https://mlsanity.com/paper/2102.09703/) (2021)
- [Rate-Optimal Policy Optimization for Linear Markov Decision Processes](https://mlsanity.com/paper/2308.14642/) (2023)
- [Provably Efficient Offline Reinforcement Learning with Trajectory-Wise Reward](https://mlsanity.com/paper/2206.06426/) (2022)
- [Online Markov Decision Processes with Aggregate Bandit Feedback](https://mlsanity.com/paper/2102.00490/) (2021)
- [Delay-Adapted Policy Optimization and Improved Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2305.07911/) (2023)

## Built on by (most cited first, 10 of 10)

- [Multi-turn Reinforcement Learning from Preference Human Feedback](https://mlsanity.com/paper/2405.14655/) (2024)
- [Do We Need to Verify Step by Step? Rethinking Process Supervision from a Theoretical Perspective](https://mlsanity.com/paper/2502.10581/) (2025)
- [Outcome-Based Online Reinforcement Learning: Algorithms and Fundamental Limits](https://mlsanity.com/paper/2505.20268/) (2025)
- [Warm-up Free Policy Optimization: Improved Regret in Linear Markov Decision Processes](https://mlsanity.com/paper/2407.03065/) (2024)
- [Adapting to Stochastic and Adversarial Losses in Episodic MDPs with Aggregate Bandit Feedback](https://mlsanity.com/paper/2510.17103/) (2025)
- [Near-Optimal Regret for Policy Optimization in Contextual MDPs with General Offline Function Approximation](https://mlsanity.com/paper/2602.13706/) (2026)
- [Primal-Dual Policy Optimization for Linear CMDPs with Adversarial Losses](https://mlsanity.com/paper/2605.11535/) (2026)
- [Learning Kernel-Based MDPs from Episodic Preferential Feedback](https://mlsanity.com/paper/2605.23650/) (2026)
- [When Does Trajectory-Level Supervision Permit Efficient Offline Reinforcement Learning?](https://mlsanity.com/paper/2606.18531/) (2026)
- [Provably Efficient Reinforcement Learning in Continuous-Time Episodic MDPs with Poisson Decision Epochs](https://mlsanity.com/paper/2609.23127/) (2026)

## Abstract (arXiv)

In many real-world applications, it is hard to provide a reward signal in each step of a Reinforcement Learning (RL) process and more natural to give feedback when an episode ends. To this end, we study the recently proposed model of RL with Aggregate Bandit Feedback (RL-ABF), where the agent only observes the sum of rewards at the end of an episode instead of each reward individually. Prior work studied RL-ABF only in tabular settings, where the number of states is assumed to be small. In this paper, we extend ABF to linear function approximation and develop two efficient algorithms with near-optimal regret guarantees: a value-based optimistic algorithm built on a new randomization technique with a Q-functions ensemble, and a policy optimization algorithm that uses a novel hedging scheme over the ensemble.
