# Integrating Intent Understanding and Optimal Behavior Planning for Behavior Tree Generation from Human Instructions

arXiv: https://arxiv.org/abs/2405.07474 · HTML: https://mlsanity.com/paper/2405.07474/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 34 references that are in the map.
- First posted on arXiv 13 May 2024.

## Builds on (most cited first, 22 of 22)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [ALFRED: A Benchmark for Interpreting Grounded Instructions for Everyday Tasks](https://mlsanity.com/paper/1912.01734/) (2019)
- [ProgPrompt: Generating Situated Robot Task Plans using Large Language Models](https://mlsanity.com/paper/2209.11302/) (2022)
- [Socratic Models: Composing Zero-Shot Multimodal Reasoning with Language](https://mlsanity.com/paper/2204.00598/) (2022)
- [LLM+P: Empowering Large Language Models with Optimal Planning Proficiency](https://mlsanity.com/paper/2304.11477/) (2023)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [ERNIE 3.0: Large-scale Knowledge Enhanced Pre-training for Language Understanding and Generation](https://mlsanity.com/paper/2107.02137/) (2021)
- [Behavior Trees in Robotics and AI: An Introduction](https://mlsanity.com/paper/1709.00084/) (2017)
- [Large Language Models can Learn Rules](https://mlsanity.com/paper/2310.07064/) (2023)
- [FIMO: A Challenge Formal Dataset for Automated Theorem Proving](https://mlsanity.com/paper/2309.04295/) (2023)
- [LLM-BRAIn: AI-driven Fast Generation of Robot Behaviour Tree based on Large Language Model](https://mlsanity.com/paper/2305.19352/) (2023)
- [Towards Blended Reactive Planning and Acting using Behavior Trees](https://mlsanity.com/paper/1611.00230/) (2016)
- [LLM-MARS: Large Language Model for Behavior Tree Generation and NLP-enhanced Dialogue in Multi-Agent Robot Systems](https://mlsanity.com/paper/2312.09348/) (2023)
- [Learning of Behavior Trees for Autonomous Agents](https://mlsanity.com/paper/1504.05811/) (2015)
- [Combining Planning and Learning of Behavior Trees for Robotic Assembly](https://mlsanity.com/paper/2103.09036/) (2021)
- [Reactive Task and Motion Planning under Temporal Logic Specifications](https://mlsanity.com/paper/2103.14464/) (2021)
- [A Framework for Constrained and Adaptive Behavior-Based Agents](https://mlsanity.com/paper/1506.02312/) (2015)
- [Designing Behavior Trees from Goal-Oriented LTLf Formulas](https://mlsanity.com/paper/2307.06399/) (2023)

## Built on by (most cited first, 12 of 12)

- [ReAcTree: Hierarchical LLM Agent Trees with Control Flow for Long-Horizon Task Planning](https://mlsanity.com/paper/2511.02424/) (2025)
- [HBTP: Heuristic Behavior Tree Planning with Large Language Model Reasoning](https://mlsanity.com/paper/2406.00965/) (2024)
- [A Unified Framework for Real-Time Failure Handling in Robotics Using Vision-Language Models, Reactive Planner and Behavior Trees](https://mlsanity.com/paper/2503.15202/) (2025)
- [Robot Operation of Home Appliances by Reading User Manuals](https://mlsanity.com/paper/2505.20424/) (2025)
- [MRBTP: Efficient Multi-Robot Behavior Tree Planning and Collaboration](https://mlsanity.com/paper/2502.18072/) (2025)
- [From Prompts to Pavement: LMMs-based Agentic Behavior-Tree Generation Framework for Autonomous Vehicles](https://mlsanity.com/paper/2601.12358/) (2026)
- [Multimodal Behavior Tree Generation: A Small Vision-Language Model for Robot Task Planning](https://mlsanity.com/paper/2603.06084/) (2026)
- [Sequential Planning via Anchored Robotic Keypoints](https://mlsanity.com/paper/2606.30613/) (2026)
- [LLM-Driven Self-Refinement for Embodied Drone Task Planning](https://mlsanity.com/paper/2508.15501/) (2025)
- [Decoupled Travel Planning with Behavior Forest](https://mlsanity.com/paper/2604.21354/) (2026)
- [CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation](https://mlsanity.com/paper/2603.16809/) (2026)
- [Contract-Grounded Behavior Tree Synthesis via Coding Agents](https://mlsanity.com/paper/2607.12220/) (2026)

## Abstract (arXiv)

Robots executing tasks following human instructions in domestic or industrial environments essentially require both adaptability and reliability. Behavior Tree (BT) emerges as an appropriate control architecture for these scenarios due to its modularity and reactivity. Existing BT generation methods, however, either do not involve interpreting natural language or cannot theoretically guarantee the BTs' success. This paper proposes a two-stage framework for BT generation, which first employs large language models (LLMs) to interpret goals from high-level instructions, then constructs an efficient goal-specific BT through the Optimal Behavior Tree Expansion Algorithm (OBTEA). We represent goals as well-formed formulas in first-order logic, effectively bridging intent understanding and optimal behavior planning. Experiments in the service robot validate the proficiency of LLMs in producing grammatically correct and accurately interpreted goals, demonstrate OBTEA's superiority over the baseline BT Expansion algorithm in various metrics, and finally confirm the practical deployability of our framework. The project website is https://dids-ei.github.io/Project/LLM-OBTEA/.
