# GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting

arXiv: https://arxiv.org/abs/2405.07472 · HTML: https://mlsanity.com/paper/2405.07472/

## Key facts

- Cited by 22 papers in the map (data through 14 Oct 2026).
- Builds on 72 of its 98 references that are in the map.
- First posted on arXiv 13 May 2024.

## Builds on (most cited first, 30 of 72)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generation](https://mlsanity.com/paper/2208.12242/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1812.08008/) (2018)
- [Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans](https://mlsanity.com/paper/2012.15838/) (2020)
- [MediaPipe: A Framework for Building Perception Pipelines](https://mlsanity.com/paper/1906.08172/) (2019)
- [Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model](https://mlsanity.com/paper/2212.00490/) (2022)
- [PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization](https://mlsanity.com/paper/2004.00452/) (2020)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [VITON-HD: High-Resolution Virtual Try-On via Misalignment-Aware Normalization](https://mlsanity.com/paper/2103.16874/) (2021)
- [X-CLIP: End-to-End Multi-grained Contrastive Learning for Video-Text Retrieval](https://mlsanity.com/paper/2207.07285/) (2022)
- [Multi-Garment Net: Learning to Dress 3D People from Images](https://mlsanity.com/paper/1908.06903/) (2019)
- [Toward Characteristic-Preserving Image-based Virtual Try-On Network](https://mlsanity.com/paper/1807.07688/) (2018)
- [Self-Correction for Human Parsing](https://mlsanity.com/paper/1910.09777/) (2019)
- [View Synthesis by Appearance Flow](https://mlsanity.com/paper/1605.03557/) (2016)
- [DeepCap: Monocular Human Performance Capture Using Weak Supervision](https://mlsanity.com/paper/2003.08325/) (2020)
- [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://mlsanity.com/paper/2306.13455/) (2023)
- [LaDI-VTON: Latent Diffusion Textual-Inversion Enhanced Virtual Try-On](https://mlsanity.com/paper/2305.13501/) (2023)
- [TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style](https://mlsanity.com/paper/2003.04583/) (2020)
- [Towards Photo-Realistic Virtual Try-On by Adaptively GeneratingleftrightarrowPreserving Image Content](https://mlsanity.com/paper/2003.05863/) (2020)
- [Parser-Free Virtual Try-on via Distilling Appearance Flows](https://mlsanity.com/paper/2103.04559/) (2021)
- [High-Resolution Virtual Try-On with Misalignment and Occlusion-Handled Conditions](https://mlsanity.com/paper/2206.14180/) (2022)
- [Taming the Power of Diffusion Models for High-Quality Virtual Try-On with Appearance Flow](https://mlsanity.com/paper/2308.06101/) (2023)
- [BCNet: Learning Body and Cloth Shape from A Single Image](https://mlsanity.com/paper/2004.00214/) (2020)
- [GP-VTON: Towards General Purpose Virtual Try-on via Collaborative Local-Flow Global-Parsing Learning](https://mlsanity.com/paper/2303.13756/) (2023)
- [Person Image Synthesis via Denoising Diffusion Model](https://mlsanity.com/paper/2211.12500/) (2022)

## Built on by (most cited first, 22 of 22)

- [FineCLIPER: Multi-modal Fine-grained CLIP for Dynamic Facial Expression Recognition with AdaptERs](https://mlsanity.com/paper/2407.02157/) (2024)
- [LightGen: Efficient Image Generation through Knowledge Distillation and Direct Preference Optimization](https://mlsanity.com/paper/2503.08619/) (2025)
- [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://mlsanity.com/paper/2508.09977/) (2025)
- [VistaDPO: Video Hierarchical Spatial-Temporal Direct Preference Optimization for Large Video Models](https://mlsanity.com/paper/2504.13122/) (2025)
- [GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting](https://mlsanity.com/paper/2410.05259/) (2024)
- [Beyond Uncertainty: Evidential Deep Learning for Robust Video Temporal Grounding](https://mlsanity.com/paper/2408.16272/) (2024)
- [VTON 360: High-Fidelity Virtual Try-On from Any Viewing Direction](https://mlsanity.com/paper/2503.12165/) (2025)
- [Temporal Regularization Makes Your Video Generator Stronger](https://mlsanity.com/paper/2503.15417/) (2025)
- [FinePhys: Fine-grained Human Action Generation by Explicitly Incorporating Physical Laws for Effective Skeletal Guidance](https://mlsanity.com/paper/2505.13437/) (2025)
- [EvoEmpirBench: Dynamic Spatial Reasoning with Agent-ExpVer](https://mlsanity.com/paper/2509.12718/) (2025)
- [PolyFootNet: Extracting Polygonal Building Footprints in Off-Nadir Remote Sensing Images](https://mlsanity.com/paper/2408.08645/) (2024)
- [Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting](https://mlsanity.com/paper/2504.20403/) (2025)
- [Beyond Generation: Unlocking Universal Editing via Self-Supervised Fine-Tuning](https://mlsanity.com/paper/2412.02114/) (2024)
- [DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars](https://mlsanity.com/paper/2605.21001/) (2026)
- [Real-Time Per-Garment Virtual Try-On with Temporal Consistency for Loose-Fitting Garments](https://mlsanity.com/paper/2506.12348/) (2025)
- [AvatarVTON: 4D Virtual Try-On for Animatable Avatars](https://mlsanity.com/paper/2510.04822/) (2025)
- [GaussianIP: Identity-Preserving Realistic 3D Human Generation via Human-Centric Diffusion Prior](https://mlsanity.com/paper/2503.11143/) (2025)
- [VITON-DRR: Details Retention Virtual Try-on via Non-rigid Registration](https://mlsanity.com/paper/2505.23439/) (2025)
- [A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding](https://mlsanity.com/paper/2508.05064/) (2025)
- [Information-Regularized Constrained Inversion for Stable Avatar Editing from Sparse Supervision](https://mlsanity.com/paper/2604.02883/) (2026)
- [AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization](https://mlsanity.com/paper/2606.03506/) (2026)
- [T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X](https://mlsanity.com/paper/2607.13654/) (2026)

## Abstract (arXiv)

The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily centers on garment-body shape compatibility, a topic extensively covered in 2D VTON. Thanks to advances in 3D scene editing, a 2D diffusion model has now been adapted for 3D editing via multi-viewpoint editing. In this work, we propose GaussianVTON, an innovative 3D VTON pipeline integrating Gaussian Splatting (GS) editing with 2D VTON. To facilitate a seamless transition from 2D to 3D VTON, we propose, for the first time, the use of only images as editing prompts for 3D editing. To further address issues, e.g., face blurring, garment inaccuracy, and degraded viewpoint quality during editing, we devise a three-stage refinement strategy to gradually mitigate potential issues. Furthermore, we introduce a new editing strategy termed Edit Recall Reconstruction (ERR) to tackle the limitations of previous editing strategies in leading to complex geometric changes. Our comprehensive experiments demonstrate the superiority of GaussianVTON, offering a novel perspective on 3D VTON while also establishing a novel starting point for image-prompting 3D scene editing.
