# Learning Reward for Robot Skills Using Large Language Models via Self-Alignment

arXiv: https://arxiv.org/abs/2405.07162 · HTML: https://mlsanity.com/paper/2405.07162/

## Key facts

- Cited by 20 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 52 references that are in the map.
- First posted on arXiv 12 May 2024.

## Builds on (most cited first, 27 of 27)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Solving Rubik's Cube with a Robot Hand](https://mlsanity.com/paper/1910.07113/) (2019)
- [Eureka: Human-Level Reward Design via Coding Large Language Models](https://mlsanity.com/paper/2310.12931/) (2023)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Language to Rewards for Robotic Skill Synthesis](https://mlsanity.com/paper/2306.08647/) (2023)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [Reward Design with Language Models](https://mlsanity.com/paper/2303.00001/) (2023)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulation](https://mlsanity.com/paper/2311.01455/) (2023)
- [REFLECT: Summarizing Robot Experiences for Failure Explanation and Correction](https://mlsanity.com/paper/2306.15724/) (2023)
- [Imitation Learning as f-Divergence Minimization](https://mlsanity.com/paper/1905.12888/) (2019)
- [Visual Dexterity: In-Hand Reorientation of Novel and Complex Object Shapes](https://mlsanity.com/paper/2211.11744/) (2022)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [Tree-Planner: Efficient Close-loop Task Planning with Large Language Models](https://mlsanity.com/paper/2310.08582/) (2023)
- [Language Reward Modulation for Pretraining Reinforcement Learning](https://mlsanity.com/paper/2308.12270/) (2023)
- [Unified Learning from Demonstrations, Corrections, and Preferences during Physical Human-Robot Interaction](https://mlsanity.com/paper/2207.03395/) (2022)
- [APReL: A Library for Active Preference-based Reward Learning Algorithms](https://mlsanity.com/paper/2108.07259/) (2021)
- [Reward Learning with Intractable Normalizing Functions](https://mlsanity.com/paper/2305.09606/) (2023)

## Built on by (most cited first, 20 of 20)

- [From Generation to Judgment: Opportunities and Challenges of LLM-as-a-judge](https://mlsanity.com/paper/2411.16594/) (2024)
- [Evolving Language Models without Labels: Majority Drives Selection, Novelty Promotes Variation](https://mlsanity.com/paper/2509.15194/) (2025)
- [Multi-agent Embodied AI: Advances and Future Directions](https://mlsanity.com/paper/2505.05108/) (2025)
- [DAG-Plan: Generating Directed Acyclic Dependency Graphs for Dual-Arm Cooperative Planning](https://mlsanity.com/paper/2406.09953/) (2024)
- [GRS: Generating Robotic Simulation Tasks from Real-World Images](https://mlsanity.com/paper/2410.15536/) (2024)
- [The Evolving Landscape of LLM- and VLM-Integrated Reinforcement Learning](https://mlsanity.com/paper/2502.15214/) (2025)
- [LLM Teacher-Student Framework for Text Classification With No Manually Annotated Data: A Case Study in IPTC News Topic Classification](https://mlsanity.com/paper/2411.19638/) (2024)
- [ROVER: Recursive Reasoning Over Videos with Vision-Language Models for Embodied Tasks](https://mlsanity.com/paper/2508.01943/) (2025)
- [Reward Evolution with Graph-of-Thoughts: A Bi-Level Language Model Framework for Reinforcement Learning](https://mlsanity.com/paper/2509.16136/) (2025)
- [A Survey on Evaluating Quality and Trustworthiness in LLM-Generated Data](https://mlsanity.com/paper/2601.17717/) (2026)
- [Language Models as Efficient Reward Function Searchers for Custom-Environment Multi-Objective Reinforcement](https://mlsanity.com/paper/2409.02428/) (2024)
- [RobotSmith: Generative Robotic Tool Design for Acquisition of Complex Manipulation Skills](https://mlsanity.com/paper/2506.14763/) (2025)
- [RF-Agent: Automated Reward Function Design via Language Agent Tree Search](https://mlsanity.com/paper/2602.23876/) (2026)
- [Adaptive Articulated Object Manipulation On The Fly with Foundation Model Reasoning and Part Grounding](https://mlsanity.com/paper/2507.18276/) (2025)
- [PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning](https://mlsanity.com/paper/2511.13765/) (2025)
- [Boosting Universal LLM Reward Design through Heuristic Reward Observation Space Evolution](https://mlsanity.com/paper/2504.07596/) (2025)
- [LaMOuR: Leveraging Language Models for Out-of-Distribution Recovery in Reinforcement Learning](https://mlsanity.com/paper/2503.17125/) (2025)
- [VersualRL: Closed-Loop Verbal Reinforcement Learning with Visual Execution Feedback for Task-Level Robot Planning](https://mlsanity.com/paper/2603.22169/) (2026)
- [CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning](https://mlsanity.com/paper/2607.01721/) (2026)
- [Beyond Scripted Search: Sample-Efficient Reward Discovery via Agentic Black-box Optimization](https://mlsanity.com/paper/2609.32394/) (2026)

## Abstract (arXiv)

Learning reward functions remains the bottleneck to equip a robot with a broad repertoire of skills. Large Language Models (LLM) contain valuable task-related knowledge that can potentially aid in the learning of reward functions. However, the proposed reward function can be imprecise, thus ineffective which requires to be further grounded with environment information. We proposed a method to learn rewards more efficiently in the absence of humans. Our approach consists of two components: We first use the LLM to propose features and parameterization of the reward, then update the parameters through an iterative self-alignment process. In particular, the process minimizes the ranking inconsistency between the LLM and the learnt reward functions based on the execution feedback. The method was validated on 9 tasks across 2 simulation environments. It demonstrates a consistent improvement over training efficacy and efficiency, meanwhile consuming significantly fewer GPT tokens compared to the alternative mutation-based method.
