# Designing and Evaluating Dialogue LLMs for Co-Creative Improvised Theatre

arXiv: https://arxiv.org/abs/2405.07111 · HTML: https://mlsanity.com/paper/2405.07111/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 15 of its 45 references that are in the map.
- First posted on arXiv 11 May 2024.

## Builds on (most cited first, 15 of 15)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [A General Language Assistant as a Laboratory for Alignment](https://mlsanity.com/paper/2112.00861/) (2021)
- [Ethical and social risks of harm from Language Models](https://mlsanity.com/paper/2112.04359/) (2021)
- [MELD: A Multimodal Multi-Party Dataset for Emotion Recognition in Conversations](https://mlsanity.com/paper/1810.02508/) (2018)
- [Learning to Speak and Act in a Fantasy Text Adventure Game](https://mlsanity.com/paper/1903.03094/) (2019)
- [Multi-Party Chat: Conversational Agents in Group Settings with Humans and Models](https://mlsanity.com/paper/2304.13835/) (2023)
- [Grounding Conversations with Improvised Dialogues](https://mlsanity.com/paper/2004.09544/) (2020)
- [Collaborative Storytelling with Human Actors and AI Narrators](https://mlsanity.com/paper/2109.14728/) (2021)
- [Automatically Generating Engaging Presentation Slide Decks](https://mlsanity.com/paper/1903.09308/) (2019)
- [Improbotics: Exploring the Imitation Game using Machine Intelligence in Improvised Theatre](https://mlsanity.com/paper/1809.01807/) (2018)
- [Improvised Comedy as a Turing Test](https://mlsanity.com/paper/1711.08819/) (2017)
- [Witscript 2: A System for Generating Improvised Jokes Without Wordplay](https://mlsanity.com/paper/2302.03036/) (2023)

## Built on by (most cited first, 1 of 1)

- [The Theater Stage as Laboratory: Review of Real-Time Comedy LLM Systems for Live Performance](https://mlsanity.com/paper/2501.08474/) (2025)

## Abstract (arXiv)

Social robotics researchers are increasingly interested in multi-party trained conversational agents. With a growing demand for real-world evaluations, our study presents Large Language Models (LLMs) deployed in a month-long live show at the Edinburgh Festival Fringe. This case study investigates human improvisers co-creating with conversational agents in a professional theatre setting. We explore the technical capabilities and constraints of on-the-spot multi-party dialogue, providing comprehensive insights from both audience and performer experiences with AI on stage. Our human-in-the-loop methodology underlines the challenges of these LLMs in generating context-relevant responses, stressing the user interface's crucial role. Audience feedback indicates an evolving interest for AI-driven live entertainment, direct human-AI interaction, and a diverse range of expectations about AI's conversational competence and utility as a creativity support tool. Human performers express immense enthusiasm, varied satisfaction, and the evolving public opinion highlights mixed emotions about AI's role in arts.
