# Free-Moving Object Reconstruction and Pose Estimation with Virtual Camera

arXiv: https://arxiv.org/abs/2405.05858 · HTML: https://mlsanity.com/paper/2405.05858/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 53 references that are in the map.
- First posted on arXiv 9 May 2024.

## Builds on (most cited first, 30 of 33)

- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [LoFTR: Detector-Free Local Feature Matching with Transformers](https://mlsanity.com/paper/2104.00680/) (2021)
- [UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction](https://mlsanity.com/paper/2104.10078/) (2021)
- [BARF: Bundle-Adjusting Neural Radiance Fields](https://mlsanity.com/paper/2104.06405/) (2021)
- [XMem: Long-Term Video Object Segmentation with an Atkinson-Shiffrin Memory Model](https://mlsanity.com/paper/2207.07115/) (2022)
- [NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction](https://mlsanity.com/paper/2212.05231/) (2022)
- [BOP: Benchmark for 6D Object Pose Estimation](https://mlsanity.com/paper/1808.08319/) (2018)
- [NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior](https://mlsanity.com/paper/2212.07388/) (2022)
- [Self-Calibrating Neural Radiance Fields](https://mlsanity.com/paper/2108.13826/) (2021)
- [COLMAP-Free 3D Gaussian Splatting](https://mlsanity.com/paper/2312.07504/) (2023)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Shape Prior Deformation for Categorical 6D Object Pose and Size Estimation](https://mlsanity.com/paper/2007.08454/) (2020)
- [GDRNPP: A Geometry-guided and Fully Learning-based Object Pose Estimator](https://mlsanity.com/paper/2102.12145/) (2021)
- [Learning Canonical Shape Space for Category-Level 6D Object Pose and Size Estimation](https://mlsanity.com/paper/2001.09322/) (2020)
- [ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation](https://mlsanity.com/paper/2203.09418/) (2022)
- [What's in your hands? 3D Reconstruction of Generic Objects in Hands](https://mlsanity.com/paper/2204.07153/) (2022)
- [Image-based 3D Object Reconstruction: State-of-the-Art and Trends in the Deep Learning Era](https://mlsanity.com/paper/1906.06543/) (2019)
- [CAPTRA: CAtegory-level Pose Tracking for Rigid and Articulated Objects from Point Clouds](https://mlsanity.com/paper/2104.03437/) (2021)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [FroDO: From Detections to 3D Objects](https://mlsanity.com/paper/2005.05125/) (2020)
- [Wide-Depth-Range 6D Object Pose Estimation in Space](https://mlsanity.com/paper/2104.00337/) (2021)
- [Reconstructing Hand-Held Objects from Monocular Video](https://mlsanity.com/paper/2211.16835/) (2022)
- [Perspective Flow Aggregation for Data-Limited 6D Object Pose Estimation](https://mlsanity.com/paper/2203.09836/) (2022)
- [3D Object Reconstruction from Hand-Object Interactions](https://mlsanity.com/paper/1704.00529/) (2017)
- [In-Hand 3D Object Scanning from an RGB Sequence](https://mlsanity.com/paper/2211.16193/) (2022)
- [Challenges for Monocular 6D Object Pose Estimation in Robotics](https://mlsanity.com/paper/2307.12172/) (2023)

## Built on by (most cited first, 3 of 3)

- [InterTrack: Tracking Human Object Interaction without Object Templates](https://mlsanity.com/paper/2408.13953/) (2024)
- [OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects](https://mlsanity.com/paper/2510.20605/) (2025)
- [Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition](https://mlsanity.com/paper/2607.09329/) (2026)

## Abstract (arXiv)

We propose an approach for reconstructing free-moving object from a monocular RGB video. Most existing methods either assume scene prior, hand pose prior, object category pose prior, or rely on local optimization with multiple sequence segments. We propose a method that allows free interaction with the object in front of a moving camera without relying on any prior, and optimizes the sequence globally without any segments. We progressively optimize the object shape and pose simultaneously based on an implicit neural representation. A key aspect of our method is a virtual camera system that reduces the search space of the optimization significantly. We evaluate our method on the standard HO3D dataset and a collection of egocentric RGB sequences captured with a head-mounted device. We demonstrate that our approach outperforms most methods significantly, and is on par with recent techniques that assume prior information.
