# NeRFFaceSpeech: One-shot Audio-driven 3D Talking Head Synthesis via Generative Prior

arXiv: https://arxiv.org/abs/2405.05749 · HTML: https://mlsanity.com/paper/2405.05749/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 61 of its 77 references that are in the map.
- First posted on arXiv 9 May 2024.

## Builds on (most cited first, 30 of 61)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains](https://mlsanity.com/paper/2006.10739/) (2020)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Nerfies: Deformable Neural Radiance Fields](https://mlsanity.com/paper/2011.12948/) (2020)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [NeRF++: Analyzing and Improving Neural Radiance Fields](https://mlsanity.com/paper/2010.07492/) (2020)
- [GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fields](https://mlsanity.com/paper/2011.12100/) (2020)
- [pi-GAN: Periodic Implicit Generative Adversarial Networks for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2012.00926/) (2020)
- [GRAF: Generative Radiance Fields for 3D-Aware Image Synthesis](https://mlsanity.com/paper/2007.02442/) (2020)
- [A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wild](https://mlsanity.com/paper/2008.10010/) (2020)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://mlsanity.com/paper/2110.08985/) (2021)
- [Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video](https://mlsanity.com/paper/2012.12247/) (2020)
- [Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction](https://mlsanity.com/paper/2012.03065/) (2020)
- [One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing](https://mlsanity.com/paper/2011.15126/) (2020)
- [Pivotal Tuning for Latent-based Editing of Real Images](https://mlsanity.com/paper/2106.05744/) (2021)
- [SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation](https://mlsanity.com/paper/2211.12194/) (2022)
- [Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies](https://mlsanity.com/paper/2105.02872/) (2021)
- [AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesis](https://mlsanity.com/paper/2103.11078/) (2021)
- [MakeItTalk: Speaker-Aware Talking-Head Animation](https://mlsanity.com/paper/2004.12992/) (2020)
- [DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editing](https://mlsanity.com/paper/2306.14435/) (2023)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [Mixture of Volumetric Primitives for Efficient Neural Rendering](https://mlsanity.com/paper/2103.01954/) (2021)
- [I M Avatar: Implicit Morphable Head Avatars from Videos](https://mlsanity.com/paper/2112.07471/) (2021)
- [HeadNeRF: A Real-time NeRF-based Parametric Head Model](https://mlsanity.com/paper/2112.05637/) (2021)

## Built on by (most cited first, 8 of 8)

- [Monocular and Generalizable Gaussian Talking Head Animation](https://mlsanity.com/paper/2504.00665/) (2025)
- [EMOdiffhead: Continuously Emotional Control in Talking Head Generation via Diffusion](https://mlsanity.com/paper/2409.07255/) (2024)
- [SyncAnimation: A Real-Time End-to-End Framework for Audio-Driven Human Pose and Talking Head Animation](https://mlsanity.com/paper/2501.14646/) (2025)
- [Mask-Free Audio-driven Talking Face Generation for Enhanced Visual Quality and Identity Preservation](https://mlsanity.com/paper/2507.20953/) (2025)
- [RealTalk: Realistic Emotion-Aware Lifelike Talking-Head Synthesis](https://mlsanity.com/paper/2508.12163/) (2025)
- [Splat-Portrait: Generalizing Talking Heads with Gaussian Splatting](https://mlsanity.com/paper/2601.18633/) (2026)
- [Talking Together: Synthesizing Co-Located 3D Conversations from Audio](https://mlsanity.com/paper/2603.08674/) (2026)
- [SDTalk: Structured Facial Priors and Dual-Branch Motion Fields for Generalizable Gaussian Talking Head Synthesis](https://mlsanity.com/paper/2605.09956/) (2026)

## Abstract (arXiv)

Audio-driven talking head generation is advancing from 2D to 3D content. Notably, Neural Radiance Field (NeRF) is in the spotlight as a means to synthesize high-quality 3D talking head outputs. Unfortunately, this NeRF-based approach typically requires a large number of paired audio-visual data for each identity, thereby limiting the scalability of the method. Although there have been attempts to generate audio-driven 3D talking head animations with a single image, the results are often unsatisfactory due to insufficient information on obscured regions in the image. In this paper, we mainly focus on addressing the overlooked aspect of 3D consistency in the one-shot, audio-driven domain, where facial animations are synthesized primarily in front-facing perspectives. We propose a novel method, NeRFFaceSpeech, which enables to produce high-quality 3D-aware talking head. Using prior knowledge of generative models combined with NeRF, our method can craft a 3D-consistent facial feature space corresponding to a single image. Our spatial synchronization method employs audio-correlated vertex dynamics of a parametric face model to transform static image features into dynamic visuals through ray deformation, ensuring realistic 3D facial motion. Moreover, we introduce LipaintNet that can replenish the lacking information in the inner-mouth area, which can not be obtained from a given single image. The network is trained in a self-supervised manner by utilizing the generative capabilities without additional data. The comprehensive experiments demonstrate the superiority of our method in generating audio-driven talking heads from a single image with enhanced 3D consistency compared to previous approaches. In addition, we introduce a quantitative way of measuring the robustness of a model against pose changes for the first time, which has been possible only qualitatively.
