# StableMoFusion: Towards Robust and Efficient Diffusion-based Motion Generation Framework

arXiv: https://arxiv.org/abs/2405.05691 · HTML: https://mlsanity.com/paper/2405.05691/

## Key facts

- Cited by 50 papers in the map (data through 14 Oct 2026).
- Placed in Video generation, one of 14 directions in Diffusion models.
- Builds on 34 of its 40 references that are in the map.
- First posted on arXiv 9 May 2024.

## Placed in

- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 34)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [DPM-Solver: A Fast ODE Solver for Diffusion Probabilistic Model Sampling in Around 10 Steps](https://mlsanity.com/paper/2206.00927/) (2022)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [DPM-Solver++: Fast Solver for Guided Sampling of Diffusion Probabilistic Models](https://mlsanity.com/paper/2211.01095/) (2022)
- [MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model](https://mlsanity.com/paper/2208.15001/) (2022)
- [Pseudo Numerical Methods for Diffusion Models on Manifolds](https://mlsanity.com/paper/2202.09778/) (2022)
- [T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representations](https://mlsanity.com/paper/2301.06052/) (2023)
- [Executing your Commands via Motion Diffusion in Latent Space](https://mlsanity.com/paper/2212.04048/) (2022)
- [MotionGPT: Human Motion as a Foreign Language](https://mlsanity.com/paper/2306.14795/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)
- [Human Motion Diffusion as a Generative Prior](https://mlsanity.com/paper/2303.01418/) (2023)
- [The KIT Motion-Language Dataset](https://mlsanity.com/paper/1607.03827/) (2016)
- [EDGE: Editable Dance Generation From Music](https://mlsanity.com/paper/2211.10658/) (2022)
- [ReMoDiffuse: Retrieval-Augmented Motion Diffusion Model](https://mlsanity.com/paper/2304.01116/) (2023)
- [OmniControl: Control Any Joint at Any Time for Human Motion Generation](https://mlsanity.com/paper/2310.08580/) (2023)
- [Gotta Go Fast When Generating Data with Score-Based Models](https://mlsanity.com/paper/2105.14080/) (2021)
- [MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis](https://mlsanity.com/paper/2212.04495/) (2022)
- [Restart Sampling for Improving Generative Processes](https://mlsanity.com/paper/2306.14878/) (2023)
- [Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model](https://mlsanity.com/paper/2309.06284/) (2023)
- [Priority-Centric Human Motion Generation in Discrete Latent Space](https://mlsanity.com/paper/2308.14480/) (2023)
- [Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis](https://mlsanity.com/paper/2006.07364/) (2020)
- [Make-An-Animation: Large-Scale Text-conditional 3D Human Motion Generation](https://mlsanity.com/paper/2305.09662/) (2023)

## Built on by (most cited first, 30 of 50)

- [Go to Zero: Towards Zero-shot Motion Generation with Million-scale Data](https://mlsanity.com/paper/2507.07095/) (2025)
- [ScaMo: Exploring the Scaling Law in Autoregressive Motion Generation Model](https://mlsanity.com/paper/2412.14559/) (2024)
- [SnapMoGen: Human Motion Generation from Expressive Texts](https://mlsanity.com/paper/2507.09122/) (2025)
- [Motion Anything: Any to Motion Generation](https://mlsanity.com/paper/2503.06955/) (2025)
- [Absolute Coordinates Make Motion Generation Easy](https://mlsanity.com/paper/2505.19377/) (2025)
- [HERO: Human Reaction Generation from Videos](https://mlsanity.com/paper/2503.08270/) (2025)
- [SceneMI: Motion In-betweening for Modeling Human-Scene Interactions](https://mlsanity.com/paper/2503.16289/) (2025)
- [MotionPCM: Real-Time Motion Synthesis with Phased Consistency Model](https://mlsanity.com/paper/2501.19083/) (2025)
- [Causal Motion Diffusion Models for Autoregressive Motion Generation](https://mlsanity.com/paper/2602.22594/) (2026)
- [Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition](https://mlsanity.com/paper/2411.10745/) (2024)
- [ANT: Adaptive Neural Temporal-Aware Text-to-Motion Model](https://mlsanity.com/paper/2506.02452/) (2025)
- [Text-driven Motion Generation: Overview, Challenges and Directions](https://mlsanity.com/paper/2505.09379/) (2025)
- [GAITGen: Disentangled Motion-Pathology Impaired Gait Generative Model -- Bringing Motion Generation to the Clinical Domain](https://mlsanity.com/paper/2503.22397/) (2025)
- [Towards Robust and Controllable Text-to-Motion via Masked Autoregressive Diffusion](https://mlsanity.com/paper/2505.11013/) (2025)
- [Inversion-DPO: Precise and Efficient Post-Training for Diffusion Models](https://mlsanity.com/paper/2507.11554/) (2025)
- [Geometric Neural Distance Fields for Learning Human Motion Priors](https://mlsanity.com/paper/2509.09667/) (2025)
- [Interact2Ar: Full-Body Human-Human Interaction Generation via Autoregressive Diffusion Models](https://mlsanity.com/paper/2512.19692/) (2025)
- [Free-T2M: Robust Text-to-Motion Generation for Humanoid Robots via Frequency-Domain](https://mlsanity.com/paper/2501.18232/) (2025)
- [ActionPlan: Future-Aware Streaming Motion Synthesis via Frame-Level Action Planning](https://mlsanity.com/paper/2603.13500/) (2026)
- [X-MoGen: Unified Motion Generation across Humans and Animals](https://mlsanity.com/paper/2508.05162/) (2025)
- [PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation](https://mlsanity.com/paper/2508.08179/) (2025)
- [VimoRAG: Video-based Retrieval-augmented 3D Motion Generation for Motion Language Models](https://mlsanity.com/paper/2508.12081/) (2025)
- [ECHO: Edge-Cloud Humanoid Orchestration for Language-to-Motion Control](https://mlsanity.com/paper/2603.16188/) (2026)
- [ScaleMoGen: Autoregressive Next-Scale Prediction for Human Motion Generation](https://mlsanity.com/paper/2605.11704/) (2026)
- [PA-HOI: A Physics-Aware Human and Object Interaction Dataset](https://mlsanity.com/paper/2508.06205/) (2025)
- [LUMA: Low-Dimension Unified Motion Alignment with Dual-Path Anchoring for Text-to-Motion Diffusion Model](https://mlsanity.com/paper/2509.25304/) (2025)
- [MoLingo: Motion-Language Alignment for Text-to-Human Motion Generation](https://mlsanity.com/paper/2512.13840/) (2025)
- [Language-Guided Transformer Tokenizer for Human Motion Generation](https://mlsanity.com/paper/2602.08337/) (2026)
- [RoMo: A Large-Scale, Richly Organized Dataset and Semantic Taxonomy for Human Motion Generation](https://mlsanity.com/paper/2605.26241/) (2026)
- [Biomechanics-Guided Residual Approach to Generalizable Human Motion Generation and Estimation](https://mlsanity.com/paper/2503.06151/) (2025)

## Abstract (arXiv)

Thanks to the powerful generative capacity of diffusion models, recent years have witnessed rapid progress in human motion generation. Existing diffusion-based methods employ disparate network architectures and training strategies. The effect of the design of each component is still unclear. In addition, the iterative denoising process consumes considerable computational overhead, which is prohibitive for real-time scenarios such as virtual characters and humanoid robots. For this reason, we first conduct a comprehensive investigation into network architectures, training strategies, and inference processs. Based on the profound analysis, we tailor each component for efficient high-quality human motion generation. Despite the promising performance, the tailored model still suffers from foot skating which is an ubiquitous issue in diffusion-based solutions. To eliminate footskate, we identify foot-ground contact and correct foot motions along the denoising process. By organically combining these well-designed components together, we present StableMoFusion, a robust and efficient framework for human motion generation. Extensive experimental results show that our StableMoFusion performs favorably against current state-of-the-art methods. Project page: https://h-y1heng.github.io/StableMoFusion-page/
