# GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields

arXiv: https://arxiv.org/abs/2405.05446 · HTML: https://mlsanity.com/paper/2405.05446/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 17 of its 41 references that are in the map.
- First posted on arXiv 8 May 2024.

## Builds on (most cited first, 17 of 17)

- [2D Gaussian Splatting for Geometrically Accurate Radiance Fields](https://mlsanity.com/paper/2403.17888/) (2024)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [A Survey on 3D Gaussian Splatting](https://mlsanity.com/paper/2401.03890/) (2024)
- [Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting](https://mlsanity.com/paper/2401.01339/) (2024)
- [Gaussian Shell Maps for Efficient 3D Human Generation](https://mlsanity.com/paper/2311.17857/) (2023)
- [GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation](https://mlsanity.com/paper/2312.01632/) (2023)
- [HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting](https://mlsanity.com/paper/2402.06149/) (2024)
- [Side Window Filtering](https://mlsanity.com/paper/1905.07177/) (2019)
- [Weighted Mean Curvature](https://mlsanity.com/paper/1903.07189/) (2019)
- [Fast and High-Quality Blind Multi-Spectral Image Pansharpening](https://mlsanity.com/paper/2103.09943/) (2021)
- [A Discrete Scheme for Computing Image's Weighted Gaussian Curvature](https://mlsanity.com/paper/2101.07927/) (2021)
- [Quarter Laplacian Filter for Edge Aware Image Processing](https://mlsanity.com/paper/2101.07933/) (2021)
- [EGGS: Edge Guided Gaussian Splatting for Radiance Fields](https://mlsanity.com/paper/2404.09105/) (2024)
- [Gradient Domain Diffusion Models for Image Synthesis](https://mlsanity.com/paper/2309.01875/) (2023)
- [Isotropic Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2403.14244/) (2024)

## Abstract (arXiv)

The 3D Gaussian splatting methods are getting popular. However, they work directly on the signal, leading to a dense representation of the signal. Even with some techniques such as pruning or distillation, the results are still dense. In this paper, we propose to model the gradient of the original signal. The gradients are much sparser than the original signal. Therefore, the gradients use much less Gaussian splats, leading to the more efficient storage and thus higher computational performance during both training and rendering. Thanks to the sparsity, during the view synthesis, only a small mount of pixels are needed, leading to much higher computational performance (100~ 1000× faster). And the 2D image can be recovered from the gradients via solving a Poisson equation with linear computation complexity. Several experiments are performed to confirm the sparseness of the gradients and the computation performance of the proposed method. The method can be applied various applications, such as human body modeling and indoor environment modeling.
