# Is the House Ready For Sleeptime? Generating and Evaluating Situational Queries for Embodied Question Answering

arXiv: https://arxiv.org/abs/2405.04732 · HTML: https://mlsanity.com/paper/2405.04732/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 28 references that are in the map.
- First posted on arXiv 8 May 2024.

## Builds on (most cited first, 23 of 23)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [RoBERTa: A Robustly Optimized BERT Pretraining Approach](https://mlsanity.com/paper/1907.11692/) (2019)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [PaLM: Scaling Language Modeling with Pathways](https://mlsanity.com/paper/2204.02311/) (2022)
- [BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation](https://mlsanity.com/paper/2201.12086/) (2022)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [Towards Reasoning in Large Language Models: A Survey](https://mlsanity.com/paper/2212.10403/) (2022)
- [LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models](https://mlsanity.com/paper/2212.04088/) (2022)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [NavGPT: Explicit Reasoning in Vision-and-Language Navigation with Large Language Models](https://mlsanity.com/paper/2305.16986/) (2023)
- [EmbodiedGPT: Vision-Language Pre-Training via Embodied Chain of Thought](https://mlsanity.com/paper/2305.15021/) (2023)
- [A Survey of Embodied AI: From Simulators to Research Tasks](https://mlsanity.com/paper/2103.04918/) (2021)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Can an Embodied Agent Find Your "Cat-shaped Mug"? LLM-Guided Exploration for Zero-Shot Object Navigation](https://mlsanity.com/paper/2303.03480/) (2023)
- [Knowledge-based Embodied Question Answering](https://mlsanity.com/paper/2109.07872/) (2021)
- [SimVQA: Exploring Simulated Environments for Visual Question Answering](https://mlsanity.com/paper/2203.17219/) (2022)
- [Subjective Databases](https://mlsanity.com/paper/1902.09661/) (2019)
- [Embodied Referring Expression for Manipulation Question Answering in Interactive Environment](https://mlsanity.com/paper/2210.02709/) (2022)

## Built on by (most cited first, 3 of 3)

- [NoisyEQA: Benchmarking Embodied Question Answering Against Noisy Queries](https://mlsanity.com/paper/2412.10726/) (2024)
- [When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering](https://mlsanity.com/paper/2512.04597/) (2025)
- [BridgeEQA: Virtual Embodied Agents for Real Bridge Inspections](https://mlsanity.com/paper/2511.12676/) (2025)

## Abstract (arXiv)

We present and tackle the problem of Embodied Question Answering (EQA) with Situational Queries (S-EQA) in a household environment. Unlike prior EQA work tackling simple queries that directly reference target objects and properties ("What is the color of the car?"), situational queries (such as "Is the house ready for sleeptime?") are challenging as they require the agent to correctly identify multiple object-states (Doors: Closed, Lights: Off, etc.) and reach a consensus on their states for an answer. Towards this objective, we first introduce a novel Prompt-Generate-Evaluate (PGE) scheme that wraps around an LLM's output to generate unique situational queries and corresponding consensus object information. PGE is used to generate 2K datapoints in the VirtualHome simulator, which is then annotated for ground truth answers via a large scale user-study conducted on M-Turk. With a high rate of answerability (97.26%) on this study, we establish that LLMs are good at generating situational data. However, in evaluating the data using an LLM, we observe a low correlation of 46.2% with the ground truth human annotations; indicating that while LLMs are good at generating situational data, they struggle to answer them according to consensus. When asked for reasoning, we observe the LLM often goes against commonsense in justifying its answer. Finally, we utilize PGE to generate situational data in a real-world environment, exposing LLM hallucination in generating reliable object-states when a structured scene graph is unavailable. To the best of our knowledge, this is the first work to introduce EQA in the context of situational queries and also the first to present a generative approach for query creation. We aim to foster research on improving the real-world usability of embodied agents through this work.
