# ChatHuman: Chatting about 3D Humans with Tools

arXiv: https://arxiv.org/abs/2405.04533 · HTML: https://mlsanity.com/paper/2405.04533/

## Key facts

- Cited by 11 papers in the map (data through 14 Oct 2026).
- Builds on 62 of its 79 references that are in the map.
- First posted on arXiv 7 May 2024.

## Builds on (most cited first, 30 of 62)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Retrieval-Augmented Generation for Large Language Models: A Survey](https://mlsanity.com/paper/2312.10997/) (2023)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Face](https://mlsanity.com/paper/2303.17580/) (2023)
- [Human Motion Diffusion Model](https://mlsanity.com/paper/2209.14916/) (2022)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [Visual ChatGPT: Talking, Drawing and Editing with Visual Foundation Models](https://mlsanity.com/paper/2303.04671/) (2023)
- [Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop](https://mlsanity.com/paper/1909.12828/) (2019)
- [ViperGPT: Visual Inference via Python Execution for Reasoning](https://mlsanity.com/paper/2303.08128/) (2023)
- [MM-REACT: Prompting ChatGPT for Multimodal Reasoning and Action](https://mlsanity.com/paper/2303.11381/) (2023)
- [Accurate 3D Face Reconstruction with Weakly-Supervised Learning: From Single Image to Image Set](https://mlsanity.com/paper/1903.08527/) (2019)
- [Learning an Animatable Detailed 3D Face Model from In-The-Wild Images](https://mlsanity.com/paper/2012.04012/) (2020)
- [End-to-End Human Pose and Mesh Reconstruction with Transformers](https://mlsanity.com/paper/2012.09760/) (2020)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [MotionCLIP: Exposing Human Motion Generation to CLIP Space](https://mlsanity.com/paper/2203.08063/) (2022)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [One Embedder, Any Task: Instruction-Finetuned Text Embeddings](https://mlsanity.com/paper/2212.09741/) (2022)
- [HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation](https://mlsanity.com/paper/2011.14672/) (2020)
- [Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidance](https://mlsanity.com/paper/2403.14781/) (2024)
- [EMOCA: Emotion Driven Monocular Face Capture and Animation](https://mlsanity.com/paper/2204.11312/) (2022)

## Built on by (most cited first, 11 of 11)

- [LLaVA-SLT: Visual Language Tuning for Sign Language Translation](https://mlsanity.com/paper/2412.16524/) (2024)
- [EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformer](https://mlsanity.com/paper/2512.18814/) (2025)
- [PosterGen: Aesthetic-Aware Multi-Modal Paper-to-Poster Generation via Multi-Agent LLMs](https://mlsanity.com/paper/2508.17188/) (2025)
- [FrankenMotion: Part-level Human Motion Generation and Composition](https://mlsanity.com/paper/2601.10909/) (2026)
- [Text-driven Motion Generation: Overview, Challenges and Directions](https://mlsanity.com/paper/2505.09379/) (2025)
- [Mojito: LLM-Aided Motion Instructor with Jitter-Reduced Inertial Tokens](https://mlsanity.com/paper/2502.16175/) (2025)
- [HumanPCR: Probing MLLM Capabilities in Diverse Human-Centric Scenes](https://mlsanity.com/paper/2508.13692/) (2025)
- [ShotVL: Human-Centric Highlight Frame Retrieval via Language Queries](https://mlsanity.com/paper/2412.12675/) (2024)
- [TAIHRI: Task-Aware 3D Human Keypoints Localization for Close-Range Human-Robot Interaction](https://mlsanity.com/paper/2604.08921/) (2026)
- [On the Use of Hierarchical Vision Foundation Models for Low-Cost Human Mesh Recovery and Pose Estimation](https://mlsanity.com/paper/2510.12660/) (2025)
- [MovieTeller: Tool-augmented Movie Synopsis with ID Consistent Progressive Abstraction](https://mlsanity.com/paper/2602.23228/) (2026)

## Abstract (arXiv)

Numerous methods have been proposed to detect, estimate, and analyze properties of people in images, including 3D pose, shape, contact, human-object interaction, and emotion. While widely applicable in vision and other areas, such methods require expert knowledge to select, use, and interpret the results. To address this, we introduce ChatHuman, a language-driven system that integrates the capabilities of specialized methods into a unified framework. ChatHuman functions as an assistant proficient in utilizing, analyzing, and interacting with tools specific to 3D human tasks, adeptly discussing and resolving related challenges. Built on a Large Language Model (LLM) framework, ChatHuman is trained to autonomously select, apply, and interpret a diverse set of tools in response to user inputs. Our approach overcomes significant hurdles in adapting LLMs to 3D human tasks, including the need for domain-specific knowledge and the ability to interpret complex 3D outputs. The innovations of ChatHuman include leveraging academic publications to instruct the LLM on tool usage, employing a retrieval-augmented generation model to create in-context learning examples for managing new tools, and effectively discriminating between and integrating tool results by transforming specialized 3D outputs into comprehensible formats. Experiments demonstrate that ChatHuman surpasses existing models in both tool selection accuracy and overall performance across various 3D human tasks, and it supports interactive chatting with users. ChatHuman represents a significant step toward consolidating diverse analytical methods into a unified, robust system for 3D human tasks.
