# Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting

arXiv: https://arxiv.org/abs/2405.04378 · HTML: https://mlsanity.com/paper/2405.04378/

## Key facts

- Cited by 38 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 67 references that are in the map.
- First posted on arXiv 7 May 2024.

## Builds on (most cited first, 30 of 45)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [DINO: DETR with Improved DeNoising Anchor Boxes for End-to-End Object Detection](https://mlsanity.com/paper/2203.03605/) (2022)
- [Scaling Egocentric Vision: The EPIC-KITCHENS Dataset](https://mlsanity.com/paper/1804.02748/) (2018)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [Extract Free Dense Labels from CLIP](https://mlsanity.com/paper/2112.01071/) (2021)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Decomposing NeRF for Editing via Feature Field Distillation](https://mlsanity.com/paper/2205.15585/) (2022)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [Foundation Models in Robotics: Applications, Challenges, and the Future](https://mlsanity.com/paper/2312.07843/) (2023)
- [AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domains](https://mlsanity.com/paper/2212.08333/) (2022)
- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Dynamic Head: Unifying Object Detection Heads with Attentions](https://mlsanity.com/paper/2106.08322/) (2021)
- [Vision-Only Robot Navigation in a Neural Radiance World](https://mlsanity.com/paper/2110.00168/) (2021)
- [Distilled Feature Fields Enable Few-Shot Language-Guided Manipulation](https://mlsanity.com/paper/2308.07931/) (2023)

## Built on by (most cited first, 30 of 38)

- [Vision-Language-Action Models for Robotics: A Review Towards Real-World Applications](https://mlsanity.com/paper/2510.07077/) (2025)
- [SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting](https://mlsanity.com/paper/2409.10161/) (2024)
- [DynaMem: Online Dynamic Spatio-Semantic Memory for Open World Mobile Manipulation](https://mlsanity.com/paper/2411.04999/) (2024)
- [3D Vision-Language Gaussian Splatting](https://mlsanity.com/paper/2410.07577/) (2024)
- [Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow](https://mlsanity.com/paper/2512.24766/) (2025)
- [ReferSplat: Referring Segmentation in 3D Gaussian Splatting](https://mlsanity.com/paper/2508.08252/) (2025)
- [WAM4D: Fast 4D World Action Model via Spatial Register Tokens](https://mlsanity.com/paper/2606.14048/) (2026)
- [GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond](https://mlsanity.com/paper/2507.00886/) (2025)
- [ManiGaussian++: General Robotic Bimanual Manipulation with Hierarchical Gaussian World Model](https://mlsanity.com/paper/2506.19842/) (2025)
- [InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes](https://mlsanity.com/paper/2507.08416/) (2025)
- [Next Best Sense: Guiding Vision and Touch with FisherRF for 3D Gaussian Splatting](https://mlsanity.com/paper/2410.04680/) (2024)
- [WoMAP: World Models For Embodied Open-Vocabulary Object Localization](https://mlsanity.com/paper/2506.01600/) (2025)
- [FAST-Splat: Fast, Ambiguity-Free Semantics Transfer in Gaussian Splatting](https://mlsanity.com/paper/2411.13753/) (2024)
- [ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis](https://mlsanity.com/paper/2504.06553/) (2025)
- [SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps](https://mlsanity.com/paper/2502.06519/) (2025)
- [Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations](https://mlsanity.com/paper/2604.27106/) (2026)
- [Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning](https://mlsanity.com/paper/2406.02370/) (2024)
- [SINGER: An Onboard Generalist Vision-Language Navigation Policy for Drones](https://mlsanity.com/paper/2509.18610/) (2025)
- [Consistent Instance Field for Dynamic Scene Understanding](https://mlsanity.com/paper/2512.14126/) (2025)
- [EA3D: Online Open-World 3D Object Extraction from Streaming Videos](https://mlsanity.com/paper/2510.25146/) (2025)
- [OMG: Opacity Matters in Material Modeling with Gaussian Splatting](https://mlsanity.com/paper/2502.10988/) (2025)
- [Motion Blender Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2503.09040/) (2025)
- [Efficient Alignment of Unconditioned Action Prior for Language-conditioned Pick and Place in Clutter](https://mlsanity.com/paper/2503.09423/) (2025)
- [MMOne: Representing Multiple Modalities in One Scene](https://mlsanity.com/paper/2507.11129/) (2025)
- [SeqAffordSplat: Scene-level Sequential Affordance Reasoning on 3D Gaussian Splatting](https://mlsanity.com/paper/2507.23772/) (2025)
- [Coverage Optimization for Camera View Selection](https://mlsanity.com/paper/2604.05259/) (2026)
- [LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World](https://mlsanity.com/paper/2606.01458/) (2026)
- [Learning human-to-robot handovers through 3D scene reconstruction](https://mlsanity.com/paper/2507.08726/) (2025)
- [From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representations](https://mlsanity.com/paper/2509.23555/) (2025)
- [Geometry Meets Vision: Revisiting Pretrained Semantics in Distilled Fields](https://mlsanity.com/paper/2510.03104/) (2025)

## Abstract (arXiv)

We present Splat-MOVER, a modular robotics stack for open-vocabulary robotic manipulation, which leverages the editability of Gaussian Splatting (GSplat) scene representations to enable multi-stage manipulation tasks. Splat-MOVER consists of: (i) ASK-Splat, a GSplat representation that distills semantic and grasp affordance features into the 3D scene. ASK-Splat enables geometric, semantic, and affordance understanding of 3D scenes, which is critical in many robotics tasks; (ii) SEE-Splat, a real-time scene-editing module using 3D semantic masking and infilling to visualize the motions of objects that result from robot interactions in the real-world. SEE-Splat creates a "digital twin" of the evolving environment throughout the manipulation task; and (iii) Grasp-Splat, a grasp generation module that uses ASK-Splat and SEE-Splat to propose affordance-aligned candidate grasps for open-world objects. ASK-Splat is trained in real-time from RGB images in a brief scanning phase prior to operation, while SEE-Splat and Grasp-Splat run in real-time during operation. We demonstrate the superior performance of Splat-MOVER in hardware experiments on a Kinova robot compared to two recent baselines in four single-stage, open-vocabulary manipulation tasks and in four multi-stage manipulation tasks, using the edited scene to reflect changes due to prior manipulation stages, which is not possible with existing baselines. Video demonstrations and the code for the project are available at https://splatmover.github.io.
