# Spatial and Surface Correspondence Field for Interaction Transfer

arXiv: https://arxiv.org/abs/2405.03221 · HTML: https://mlsanity.com/paper/2405.03221/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 20 of its 40 references that are in the map.
- First posted on arXiv 6 May 2024.

## Builds on (most cited first, 20 of 20)

- [Adam: A Method for Stochastic Optimization](https://mlsanity.com/paper/1412.6980/) (2014)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [Vector Neurons: A General Framework for SO(3)-Equivariant Networks](https://mlsanity.com/paper/2104.12229/) (2021)
- [Object Motion Guided Human Motion Synthesis](https://mlsanity.com/paper/2309.16237/) (2023)
- [Neural Descriptor Fields: SE(3)-Equivariant Object Representations for Manipulation](https://mlsanity.com/paper/2112.05124/) (2021)
- [OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction](https://mlsanity.com/paper/2203.15709/) (2022)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondence](https://mlsanity.com/paper/2011.13650/) (2020)
- [Deep Implicit Templates for 3D Shape Representation](https://mlsanity.com/paper/2011.14565/) (2020)
- [Full-Body Articulated Human-Object Interaction](https://mlsanity.com/paper/2212.10621/) (2022)
- [Robust Watertight Manifold Surface Generation Method for ShapeNet Models](https://mlsanity.com/paper/1802.01698/) (2018)
- [Learning Character-Agnostic Motion for Motion Retargeting in 2D](https://mlsanity.com/paper/1905.01680/) (2019)
- [Smooth Non-Rigid Shape Matching via Effective Dirichlet Energy Optimization](https://mlsanity.com/paper/2210.02870/) (2022)
- [Simulation and Retargeting of Complex Multi-Character Interactions](https://mlsanity.com/paper/2305.20041/) (2023)
- [Understanding and Exploiting Object Interaction Landscapes](https://mlsanity.com/paper/1609.08685/) (2016)
- [Transferring Category-based Functional Grasping Skills by Latent Space Non-Rigid Registration](https://mlsanity.com/paper/1809.05390/) (2018)
- [NIFT: Neural Interaction Field and Template for Object Manipulation](https://mlsanity.com/paper/2210.10992/) (2022)

## Built on by (most cited first, 3 of 3)

- [CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement](https://mlsanity.com/paper/2406.19353/) (2024)
- [CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequences](https://mlsanity.com/paper/2406.18582/) (2024)
- [Contact Map Transfer with Conditional Diffusion Model for Generalizable Dexterous Grasp Generation](https://mlsanity.com/paper/2511.01276/) (2025)

## Abstract (arXiv)

In this paper, we introduce a new method for the task of interaction transfer. Given an example interaction between a source object and an agent, our method can automatically infer both surface and spatial relationships for the agent and target objects within the same category, yielding more accurate and valid transfers. Specifically, our method characterizes the example interaction using a combined spatial and surface representation. We correspond the agent points and object points related to the representation to the target object space using a learned spatial and surface correspondence field, which represents objects as deformed and rotated signed distance fields. With the corresponded points, an optimization is performed under the constraints of our spatial and surface interaction representation and additional regularization. Experiments conducted on human-chair and hand-mug interaction transfer tasks show that our approach can handle larger geometry and topology variations between source and target shapes, significantly outperforming state-of-the-art methods.
