# Finite-Time Convergence and Sample Complexity of Actor-Critic Multi-Objective Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.03082 · HTML: https://mlsanity.com/paper/2405.03082/

## Key facts

- Cited by 4 papers in the map (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 50 references that are in the map.
- First posted on arXiv 5 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 18 of 18)

- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [Multi-Task Learning as Multi-Objective Optimization](https://mlsanity.com/paper/1810.04650/) (2018)
- [Fully Decentralized Multi-Agent Reinforcement Learning with Networked Agents](https://mlsanity.com/paper/1802.08757/) (2018)
- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Finite-Time Error Bounds For Linear Stochastic Approximation and TD Learning](https://mlsanity.com/paper/1902.00923/) (2019)
- [Dynamic Weights in Multi-Objective Deep Reinforcement Learning](https://mlsanity.com/paper/1809.07803/) (2018)
- [Reinforcement Learning to Optimize Long-term User Engagement in Recommender Systems](https://mlsanity.com/paper/1902.05570/) (2019)
- [Deep Reinforcement Learning for Sepsis Treatment](https://mlsanity.com/paper/1711.09602/) (2017)
- [Continuous State-Space Models for Optimal Sepsis Treatment - a Deep Reinforcement Learning Approach](https://mlsanity.com/paper/1705.08422/) (2017)
- [The stochastic multi-gradient algorithm for multi-objective optimization and its application to supervised machine learning](https://mlsanity.com/paper/1907.04472/) (2019)
- [Recent Theoretical Advances in Non-Convex Optimization](https://mlsanity.com/paper/2012.06188/) (2020)
- [Toward Pareto Efficient Fairness-Utility Trade-off inRecommendation through Reinforcement Learning](https://mlsanity.com/paper/2201.00140/) (2022)
- [Sample and Communication-Efficient Decentralized Actor-Critic Algorithms with Finite-Time Analysis](https://mlsanity.com/paper/2109.03699/) (2021)
- [Two-Stage Constrained Actor-Critic for Short Video Recommendation](https://mlsanity.com/paper/2302.01680/) (2023)
- [Choosing the Best of Both Worlds: Diverse and Novel Recommendations through Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2110.15097/) (2021)
- [Theoretical Guarantees of Fictitious Discount Algorithms for Episodic Reinforcement Learning and Global Convergence of Policy Gradient Methods](https://mlsanity.com/paper/2109.06362/) (2021)
- [Rankitect: Ranking Architecture Search Battling World-class Engineers at Meta Scale](https://mlsanity.com/paper/2311.08430/) (2023)
- [Distributed Stochastic Approximation for Solving Network Optimization Problems Under Random Quantization](https://mlsanity.com/paper/1810.11568/) (2018)

## Built on by (most cited first, 4 of 4)

- [How to Find the Exact Pareto Front for Multi-Objective MDPs?](https://mlsanity.com/paper/2410.15557/) (2024)
- [A Reward-Free Viewpoint on Multi-Objective Reinforcement Learning](https://mlsanity.com/paper/2604.24532/) (2026)
- [FIRM: Federated In-client Regularized Multi-objective Alignment for Large Language Models](https://mlsanity.com/paper/2511.16992/) (2025)
- [Enabling Pareto-Stationarity Exploration in Multi-Objective Reinforcement Learning: A Multi-Objective Weighted-Chebyshev Actor-Critic Approach](https://mlsanity.com/paper/2507.21397/) (2025)

## Abstract (arXiv)

Reinforcement learning with multiple, potentially conflicting objectives is pervasive in real-world applications, while this problem remains theoretically under-explored. This paper tackles the multi-objective reinforcement learning (MORL) problem and introduces an innovative actor-critic algorithm named MOAC which finds a policy by iteratively making trade-offs among conflicting reward signals. Notably, we provide the first analysis of finite-time Pareto-stationary convergence and corresponding sample complexity in both discounted and average reward settings. Our approach has two salient features: (a) MOAC mitigates the cumulative estimation bias resulting from finding an optimal common gradient descent direction out of stochastic samples. This enables provable convergence rate and sample complexity guarantees independent of the number of objectives; (b) With proper momentum coefficient, MOAC initializes the weights of individual policy gradients using samples from the environment, instead of manual initialization. This enhances the practicality and robustness of our algorithm. Finally, experiments conducted on a real-world dataset validate the effectiveness of our proposed method.
