# RICE: Breaking Through the Training Bottlenecks of Reinforcement Learning with Explanation

arXiv: https://arxiv.org/abs/2405.03064 · HTML: https://mlsanity.com/paper/2405.03064/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Placed in Interpretable and logic-guided RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 34 of its 56 references that are in the map.
- First posted on arXiv 5 May 2024.

## Placed in

- Deep reinforcement learning methods / [Interpretable and logic-guided RL](https://mlsanity.com/deeprl/interpretable-and-logic-guided-rl/)

## Builds on (most cited first, 30 of 34)

- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Axiomatic Attribution for Deep Networks](https://mlsanity.com/paper/1703.01365/) (2017)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Exploration by Random Network Distillation](https://mlsanity.com/paper/1810.12894/) (2018)
- [Unifying Count-Based Exploration and Intrinsic Motivation](https://mlsanity.com/paper/1606.01868/) (2016)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimism](https://mlsanity.com/paper/2103.12021/) (2021)
- [First return, then explore](https://mlsanity.com/paper/2004.12919/) (2020)
- [Count-Based Exploration with Neural Density Models](https://mlsanity.com/paper/1703.01310/) (2017)
- [Go-Explore: a New Approach for Hard-Exploration Problems](https://mlsanity.com/paper/1901.10995/) (2019)
- [End-to-End Urban Driving by Imitating a Reinforcement Learning Coach](https://mlsanity.com/paper/2108.08265/) (2021)
- [Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learning](https://mlsanity.com/paper/2106.04895/) (2021)
- [Tianshou: a Highly Modularized Deep Reinforcement Learning Library](https://mlsanity.com/paper/2107.14171/) (2021)
- [Self-Imitation Learning](https://mlsanity.com/paper/1806.05635/) (2018)
- [Malware Detection by Eating a Whole EXE](https://mlsanity.com/paper/1710.09435/) (2017)
- [Jump-Start Reinforcement Learning](https://mlsanity.com/paper/2204.02372/) (2022)
- [PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learning](https://mlsanity.com/paper/2007.08459/) (2020)
- [Reincarnating Reinforcement Learning: Reusing Prior Computation to Accelerate Progress](https://mlsanity.com/paper/2206.01626/) (2022)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Learning to Evade Static PE Machine Learning Malware Models via Reinforcement Learning](https://mlsanity.com/paper/1801.08917/) (2018)
- [Exploration via Hindsight Goal Generation](https://mlsanity.com/paper/1906.04279/) (2019)
- [Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution](https://mlsanity.com/paper/1912.12191/) (2019)
- [Learning to Generate Better Than Your LLM](https://mlsanity.com/paper/2306.11816/) (2023)
- [Leveraging exploration in off-policy algorithms via normalizing flows](https://mlsanity.com/paper/1905.06893/) (2019)
- [Widening the Pipeline in Human-Guided Reinforcement Learning with Explanation and Context-Aware Data Augmentation](https://mlsanity.com/paper/2006.14804/) (2020)
- [The Information Geometry of Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2110.02719/) (2021)
- [imitation: Clean Imitation Learning Implementations](https://mlsanity.com/paper/2211.11972/) (2022)

## Built on by (most cited first, 7 of 7)

- [PaperBench: Evaluating AI's Ability to Replicate AI Research](https://mlsanity.com/paper/2504.01848/) (2025)
- [Optimal Defender Strategies for CAGE-2 using Causal Modeling and Tree Search](https://mlsanity.com/paper/2407.11070/) (2024)
- [A Snapshot of Influence: A Local Data Attribution Framework for Online Reinforcement Learning](https://mlsanity.com/paper/2505.19281/) (2025)
- [GPO: Learning from Critical Steps to Improve LLM Reasoning](https://mlsanity.com/paper/2509.16456/) (2025)
- [Behaviour Discovery and Attribution for Explainable Reinforcement Learning](https://mlsanity.com/paper/2503.14973/) (2025)
- [LLM-Guided Reinforcement Learning: Addressing Training Bottlenecks through Policy Modulation](https://mlsanity.com/paper/2505.20671/) (2025)
- [Explainable reinforcement learning from human feedback to improve alignment](https://mlsanity.com/paper/2512.13837/) (2025)

## Abstract (arXiv)

Deep reinforcement learning (DRL) is playing an increasingly important role in real-world applications. However, obtaining an optimally performing DRL agent for complex tasks, especially with sparse rewards, remains a significant challenge. The training of a DRL agent can be often trapped in a bottleneck without further progress. In this paper, we propose RICE, an innovative refining scheme for reinforcement learning that incorporates explanation methods to break through the training bottlenecks. The high-level idea of RICE is to construct a new initial state distribution that combines both the default initial states and critical states identified through explanation methods, thereby encouraging the agent to explore from the mixed initial states. Through careful design, we can theoretically guarantee that our refining scheme has a tighter sub-optimality bound. We evaluate RICE in various popular RL environments and real-world applications. The results demonstrate that RICE significantly outperforms existing refining schemes in enhancing agent performance.
