# MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior

arXiv: https://arxiv.org/abs/2405.02859 · HTML: https://mlsanity.com/paper/2405.02859/

## Key facts

- Cited by 24 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 36 of its 43 references that are in the map.
- First posted on arXiv 5 May 2024.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 36)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Deep Unsupervised Learning using Nonequilibrium Thermodynamics](https://mlsanity.com/paper/1503.03585/) (2015)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [LAION-5B: An open large-scale dataset for training next generation image-text models](https://mlsanity.com/paper/2210.08402/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [Denoising Diffusion Restoration Models](https://mlsanity.com/paper/2201.11793/) (2022)
- [Resolution-robust Large Mask Inpainting with Fourier Convolutions](https://mlsanity.com/paper/2109.07161/) (2021)
- [Depth-supervised NeRF: Fewer Views and Faster Training for Free](https://mlsanity.com/paper/2107.02791/) (2021)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model](https://mlsanity.com/paper/2212.00490/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Exploiting Diffusion Prior for Real-World Image Super-Resolution](https://mlsanity.com/paper/2305.07015/) (2023)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://mlsanity.com/paper/2112.05139/) (2021)
- [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://mlsanity.com/paper/2303.14184/) (2023)
- [DiffBIR: Towards Blind Image Restoration with Generative Diffusion Prior](https://mlsanity.com/paper/2308.15070/) (2023)
- [SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis](https://mlsanity.com/paper/2303.16196/) (2023)
- [Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering](https://mlsanity.com/paper/2109.01847/) (2021)
- [Editing Conditional Radiance Fields](https://mlsanity.com/paper/2105.06466/) (2021)
- [Parallel WaveNet: Fast High-Fidelity Speech Synthesis](https://mlsanity.com/paper/1711.10433/) (2017)
- [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://mlsanity.com/paper/2211.12254/) (2022)
- [Vox-E: Text-guided Voxel Editing of 3D Objects](https://mlsanity.com/paper/2303.12048/) (2023)
- [Diffusion Models for Image Restoration and Enhancement: A Comprehensive Survey](https://mlsanity.com/paper/2308.09388/) (2023)
- [Removing Objects From Neural Radiance Fields](https://mlsanity.com/paper/2212.11966/) (2022)

## Built on by (most cited first, 24 of 24)

- [PhysMotion: Physics-Grounded Dynamics From a Single Image](https://mlsanity.com/paper/2411.17189/) (2024)
- [Decompositional Neural Scene Reconstruction with Generative Diffusion Prior](https://mlsanity.com/paper/2503.14830/) (2025)
- [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://mlsanity.com/paper/2502.11801/) (2025)
- [IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement](https://mlsanity.com/paper/2503.04501/) (2025)
- [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://mlsanity.com/paper/2506.10980/) (2025)
- [Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360deg Scenes](https://mlsanity.com/paper/2511.06457/) (2025)
- [Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model](https://mlsanity.com/paper/2409.16938/) (2024)
- [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://mlsanity.com/paper/2502.13335/) (2025)
- [CoreEditor: Correspondence-constrained Diffusion for Consistent 3D Editing](https://mlsanity.com/paper/2508.11603/) (2025)
- [OpenVoxel: Training-Free Grouping and Captioning Voxels for Open-Vocabulary 3D Scene Understanding](https://mlsanity.com/paper/2601.09575/) (2026)
- [GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction](https://mlsanity.com/paper/2512.25073/) (2025)
- [DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting](https://mlsanity.com/paper/2507.00429/) (2025)
- [SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting](https://mlsanity.com/paper/2509.07809/) (2025)
- [HOMER: Homography-Based Efficient Multi-view 3D Object Removal](https://mlsanity.com/paper/2501.17636/) (2025)
- [Fillerbuster: Unified Generative Scene Completion Model for Casual Captures](https://mlsanity.com/paper/2502.05175/) (2025)
- [ArtisanGS: Interactive Tools for Gaussian Splat Selection with AI and Human in the Loop](https://mlsanity.com/paper/2602.10173/) (2026)
- [NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation](https://mlsanity.com/paper/2411.15551/) (2024)
- [DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal](https://mlsanity.com/paper/2504.04679/) (2025)
- [GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space](https://mlsanity.com/paper/2605.00498/) (2026)
- [Gaussian Swaying: Surface-Based Framework for Aerodynamic Simulation with 3D Gaussians](https://mlsanity.com/paper/2512.01306/) (2025)
- [Training-Free Instance-Aware 3D Scene Reconstruction and Diffusion-Based View Synthesis from Sparse Images](https://mlsanity.com/paper/2603.21166/) (2026)
- [CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance](https://mlsanity.com/paper/2606.27584/) (2026)
- [Restore3D: Breathing Life into Broken Objects with Shape and Texture Restoration](https://mlsanity.com/paper/2607.00522/) (2026)
- [GSComplete: Gaussian Splat Completion with 2D Diffusion Priors](https://mlsanity.com/paper/2609.08449/) (2026)

## Abstract (arXiv)

Despite the emergence of successful NeRF inpainting methods built upon explicit RGB and depth 2D inpainting supervisions, these methods are inherently constrained by the capabilities of their underlying 2D inpainters. This is due to two key reasons: (i) independently inpainting constituent images results in view-inconsistent imagery, and (ii) 2D inpainters struggle to ensure high-quality geometry completion and alignment with inpainted RGB images. To overcome these limitations, we propose a novel approach called MVIP-NeRF that harnesses the potential of diffusion priors for NeRF inpainting, addressing both appearance and geometry aspects. MVIP-NeRF performs joint inpainting across multiple views to reach a consistent solution, which is achieved via an iterative optimization process based on Score Distillation Sampling (SDS). Apart from recovering the rendered RGB images, we also extract normal maps as a geometric representation and define a normal SDS loss that motivates accurate geometry inpainting and alignment with the appearance. Additionally, we formulate a multi-view SDS score function to distill generative priors simultaneously from different view images, ensuring consistent visual completion when dealing with large view variations. Our experimental results show better appearance and geometry recovery than previous NeRF inpainting methods.
