# Enhancing Micro Gesture Recognition for Emotion Understanding via Context-aware Visual-Text Contrastive Learning

arXiv: https://arxiv.org/abs/2405.01885 · HTML: https://mlsanity.com/paper/2405.01885/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 13 of its 38 references that are in the map.
- First posted on arXiv 3 May 2024.

## Builds on (most cited first, 13 of 13)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lighter](https://mlsanity.com/paper/1910.01108/) (2019)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [A Closer Look at Spatiotemporal Convolutions for Action Recognition](https://mlsanity.com/paper/1711.11248/) (2017)
- [TSM: Temporal Shift Module for Efficient Video Understanding](https://mlsanity.com/paper/1811.08383/) (2018)
- [AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wild](https://mlsanity.com/paper/1708.03985/) (2017)
- [Disentangling and Unifying Graph Convolutions for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2003.14111/) (2020)
- [PREDICT & CLUSTER: Unsupervised Skeleton Based Action Recognition](https://mlsanity.com/paper/1911.12409/) (2019)
- [Temporal Recurrent Networks for Online Action Detection](https://mlsanity.com/paper/1811.07391/) (2018)
- [iMiGUE: An Identity-free Video Dataset for Micro-Gesture Understanding and Emotion Analysis](https://mlsanity.com/paper/2107.00285/) (2021)
- [Searching Multi-Rate and Multi-Modal Temporal Enhanced Networks for Gesture Recognition](https://mlsanity.com/paper/2008.09412/) (2020)

## Built on by (most cited first, 6 of 6)

- [MA-Bench: Towards Fine-grained Micro-Action Understanding](https://mlsanity.com/paper/2603.26586/) (2026)
- [AU-TTT: Vision Test-Time Training model for Facial Action Unit Detection](https://mlsanity.com/paper/2503.23450/) (2025)
- [Hybrid-supervised Hypergraph-enhanced Transformer for Micro-gesture Based Emotion Recognition](https://mlsanity.com/paper/2507.14867/) (2025)
- [MSF-Mamba: Motion-aware State Fusion Mamba for Efficient Micro-Gesture Recognition](https://mlsanity.com/paper/2510.10478/) (2025)
- [FG-SGL: Fine-Grained Semantic Guidance Learning via Motion Process Decomposition for Micro-Gesture Recognition](https://mlsanity.com/paper/2603.16269/) (2026)
- [Insights from Visual Cognition: Understanding Human Action Dynamics with Overall Glance and Refined Gaze Transformer](https://mlsanity.com/paper/2604.06783/) (2026)

## Abstract (arXiv)

Psychological studies have shown that Micro Gestures (MG) are closely linked to human emotions. MG-based emotion understanding has attracted much attention because it allows for emotion understanding through nonverbal body gestures without relying on identity information (e.g., facial and electrocardiogram data). Therefore, it is essential to recognize MG effectively for advanced emotion understanding. However, existing Micro Gesture Recognition (MGR) methods utilize only a single modality (e.g., RGB or skeleton) while overlooking crucial textual information. In this letter, we propose a simple but effective visual-text contrastive learning solution that utilizes text information for MGR. In addition, instead of using handcrafted prompts for visual-text contrastive learning, we propose a novel module called Adaptive prompting to generate context-aware prompts. The experimental results show that the proposed method achieves state-of-the-art performance on two public datasets. Furthermore, based on an empirical study utilizing the results of MGR for emotion understanding, we demonstrate that using the textual results of MGR significantly improves performance by 6%+ compared to directly using video as input.
