# Hard-Thresholding Meets Evolution Strategies in Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.01615 · HTML: https://mlsanity.com/paper/2405.01615/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 15 of its 29 references that are in the map.
- First posted on arXiv 2 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 15 of 15)

- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [What is the State of Neural Network Pruning?](https://mlsanity.com/paper/2003.03033/) (2020)
- [Evolution Strategies as a Scalable Alternative to Reinforcement Learning](https://mlsanity.com/paper/1703.03864/) (2017)
- [Quantized Neural Networks: Training Neural Networks with Low Precision Weights and Activations](https://mlsanity.com/paper/1609.07061/) (2016)
- [Deep Neuroevolution: Genetic Algorithms Are a Competitive Alternative for Training Deep Neural Networks for Reinforcement Learning](https://mlsanity.com/paper/1712.06567/) (2017)
- [Dynamic Sparse Training for Deep Reinforcement Learning](https://mlsanity.com/paper/2106.04217/) (2021)
- [Deep Reinforcement Learning Versus Evolution Strategies: A Comparative Survey](https://mlsanity.com/paper/2110.01411/) (2021)
- [How to Discount Deep Reinforcement Learning: Towards New Dynamic Strategies](https://mlsanity.com/paper/1512.02011/) (2015)
- [Structured Sparsity Inducing Adaptive Optimizers for Deep Learning](https://mlsanity.com/paper/2102.03869/) (2021)
- [Derivative-Free Reinforcement Learning: A Review](https://mlsanity.com/paper/2102.05710/) (2021)
- [Non-asymptotic Analysis of Stochastic Methods for Non-Smooth Non-Convex Regularized Problems](https://mlsanity.com/paper/1902.07672/) (2019)
- [Linear Convergence of Stochastic Iterative Greedy Algorithms with Sparse Constraints](https://mlsanity.com/paper/1407.0088/) (2014)
- [Automatic Noise Filtering with Dynamic Sparse Training in Deep Reinforcement Learning](https://mlsanity.com/paper/2302.06548/) (2023)
- [Survey: Exploiting Data Redundancy for Optimization of Deep Learning](https://mlsanity.com/paper/2208.13363/) (2022)

## Abstract (arXiv)

Evolution Strategies (ES) have emerged as a competitive alternative for model-free reinforcement learning, showcasing exemplary performance in tasks like Mujoco and Atari. Notably, they shine in scenarios with imperfect reward functions, making them invaluable for real-world applications where dense reward signals may be elusive. Yet, an inherent assumption in ES, that all input features are task-relevant, poses challenges, especially when confronted with irrelevant features common in real-world problems. This work scrutinizes this limitation, particularly focusing on the Natural Evolution Strategies (NES) variant. We propose NESHT, a novel approach that integrates Hard-Thresholding (HT) with NES to champion sparsity, ensuring only pertinent features are employed. Backed by rigorous analysis and empirical tests, NESHT demonstrates its promise in mitigating the pitfalls of irrelevant features and shines in complex decision-making problems like noisy Mujoco and Atari tasks.
