# Creative Problem Solving in Large Language and Vision Models -- What Would it Take?

arXiv: https://arxiv.org/abs/2405.01453 · HTML: https://mlsanity.com/paper/2405.01453/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 85 references that are in the map.
- First posted on arXiv 2 May 2024.

## Builds on (most cited first, 30 of 40)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Flamingo: a Visual Language Model for Few-Shot Learning](https://mlsanity.com/paper/2204.14198/) (2022)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [PIQA: Reasoning about Physical Commonsense in Natural Language](https://mlsanity.com/paper/1911.11641/) (2019)
- [Sparks of Artificial General Intelligence: Early experiments with GPT-4](https://mlsanity.com/paper/2303.12712/) (2023)
- [The Rise and Potential of Large Language Model Based Agents: A Survey](https://mlsanity.com/paper/2309.07864/) (2023)
- [ViLT: Vision-and-Language Transformer Without Convolution or Region Supervision](https://mlsanity.com/paper/2102.03334/) (2021)
- [Code as Policies: Language Model Programs for Embodied Control](https://mlsanity.com/paper/2209.07753/) (2022)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Editing Models with Task Arithmetic](https://mlsanity.com/paper/2212.04089/) (2022)
- [Language Models as Zero-Shot Planners: Extracting Actionable Knowledge for Embodied Agents](https://mlsanity.com/paper/2201.07207/) (2022)
- [Transformers learn in-context by gradient descent](https://mlsanity.com/paper/2212.07677/) (2022)
- [Learning To Retrieve Prompts for In-Context Learning](https://mlsanity.com/paper/2112.08633/) (2021)
- [Merging Models with Fisher-Weighted Averaging](https://mlsanity.com/paper/2111.09832/) (2021)
- [Language Agent Tree Search Unifies Reasoning Acting and Planning in Language Models](https://mlsanity.com/paper/2310.04406/) (2023)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [Alphazero-like Tree-Search can Guide Large Language Model Decoding and Training](https://mlsanity.com/paper/2309.17179/) (2023)
- [Leveraging Pre-trained Large Language Models to Construct and Utilize World Models for Model-based Task Planning](https://mlsanity.com/paper/2305.14909/) (2023)
- [Guiding Pretraining in Reinforcement Learning with Large Language Models](https://mlsanity.com/paper/2302.06692/) (2023)
- [OneLLM: One Framework to Align All Modalities with Language](https://mlsanity.com/paper/2312.03700/) (2023)
- [Planning with Large Language Models for Code Generation](https://mlsanity.com/paper/2303.05510/) (2023)
- [ADaPT: As-Needed Decomposition and Planning with Language Models](https://mlsanity.com/paper/2311.05772/) (2023)
- [MRKL Systems: A modular, neuro-symbolic architecture that combines large language models, external knowledge sources and discrete reasoning](https://mlsanity.com/paper/2205.00445/) (2022)
- [Generalized Planning in PDDL Domains with Pretrained Large Language Models](https://mlsanity.com/paper/2305.11014/) (2023)
- [Towards artificial general intelligence via a multimodal foundation model](https://mlsanity.com/paper/2110.14378/) (2021)
- [CommonsenseQA 2.0: Exposing the Limits of AI through Gamification](https://mlsanity.com/paper/2201.05320/) (2022)
- [On the Creativity of Large Language Models](https://mlsanity.com/paper/2304.00008/) (2023)
- [PlayFusion: Skill Acquisition via Diffusion from Language-Annotated Play](https://mlsanity.com/paper/2312.04549/) (2023)
- [RePLan: Robotic Replanning with Perception and Language Models](https://mlsanity.com/paper/2401.04157/) (2024)

## Built on by (most cited first, 7 of 7)

- [Creative Preference Optimization](https://mlsanity.com/paper/2505.14442/) (2025)
- [Evaluating Creative Short Story Generation in Humans and Large Language Models](https://mlsanity.com/paper/2411.02316/) (2024)
- [GODBench: A Benchmark for Multimodal Large Language Models in Video Comment Art](https://mlsanity.com/paper/2505.11436/) (2025)
- [GuessBench: Sensemaking Multimodal Creativity in the Wild](https://mlsanity.com/paper/2506.00814/) (2025)
- [Algebraic Quantum Intelligence: A New Framework for Reproducible Machine Creativity](https://mlsanity.com/paper/2602.14130/) (2026)
- [Playing with Words, Improving with Rewards: Training Language Models for Creative Association](https://mlsanity.com/paper/2605.27832/) (2026)
- [Evaluating LLM Creativity through Long-Tail Performance](https://mlsanity.com/paper/2610.12998/) (2026)

## Abstract (arXiv)

We advocate for a strong integration of Computational Creativity (CC) with research in large language and vision models (LLVMs) to address a key limitation of these models, i.e., creative problem solving. We present preliminary experiments showing how CC principles can be applied to address this limitation. Our goal is to foster discussions on creative problem solving in LLVMs and CC at prestigious ML venues. Our code is available at: https://github.com/lnairGT/creative-problem-solving-LLMs
