# Continuously evolving rewards in an open-ended environment

arXiv: https://arxiv.org/abs/2405.01261 · HTML: https://mlsanity.com/paper/2405.01261/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 12 of its 31 references that are in the map.
- First posted on arXiv 2 May 2024.

## Builds on (most cited first, 12 of 12)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Curiosity-driven Exploration by Self-supervised Prediction](https://mlsanity.com/paper/1705.05363/) (2017)
- [A Brief Survey of Deep Reinforcement Learning](https://mlsanity.com/paper/1708.05866/) (2017)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Unity: A General Platform for Intelligent Agents](https://mlsanity.com/paper/1809.02627/) (2018)
- [Incentivizing Exploration In Reinforcement Learning With Deep Predictive Models](https://mlsanity.com/paper/1507.00814/) (2015)
- [Improving Exploration in Evolution Strategies for Deep Reinforcement Learning via a Population of Novelty-Seeking Agents](https://mlsanity.com/paper/1712.06560/) (2017)
- [Learning with AMIGo: Adversarially Motivated Intrinsic Goals](https://mlsanity.com/paper/2006.12122/) (2020)
- [Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration](https://mlsanity.com/paper/2111.11032/) (2021)
- [Evolving Rewards to Automate Reinforcement Learning](https://mlsanity.com/paper/1905.07628/) (2019)
- [Inverse Reinforcement Learning in a Continuous State Space with Formal Guarantees](https://mlsanity.com/paper/2102.07937/) (2021)
- [EVO-RL: Evolutionary-Driven Reinforcement Learning](https://mlsanity.com/paper/2007.04725/) (2020)

## Built on by (most cited first, 1 of 1)

- [AI Agents and Hard Choices](https://mlsanity.com/paper/2504.15304/) (2025)

## Abstract (arXiv)

Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as environments change. Reproducing such dynamics in models would be useful in many domains, particularly where fixed reward functions limit the adaptive capabilities of agents. Simulation experiments described assess a candidate algorithm for the dynamic updating of rewards, RULE: Reward Updating through Learning and Expectation. The approach is tested in a simplified ecosystem-like setting where experiments challenge entities' survival, calling for significant behavioural change. The population of entities successfully demonstrate the abandonment of an initially rewarded but ultimately detrimental behaviour, amplification of beneficial behaviour, and appropriate responses to novel items added to their environment. These adjustment happen through endogenous modification of the entities' underlying reward function, during continuous learning, without external intervention.
