# Tabular and Deep Reinforcement Learning for Gittins Index

arXiv: https://arxiv.org/abs/2405.01157 · HTML: https://mlsanity.com/paper/2405.01157/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 9 of its 38 references that are in the map.
- First posted on arXiv 2 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 9 of 9)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Whittle index based Q-learning for restless bandits with average reward](https://mlsanity.com/paper/2004.14427/) (2020)
- [A Whittle Index Approach to Minimizing Functions of Age of Information](https://mlsanity.com/paper/1908.10438/) (2019)
- [On learning Whittle index policy for restless bandits with scalable regret](https://mlsanity.com/paper/2202.03463/) (2022)
- [DeepTOP: Deep Threshold-Optimal Policy for MDPs and RMABs](https://mlsanity.com/paper/2209.08646/) (2022)
- [Reinforcement Learning algorithms for regret minimization in structured Markov Decision Processes](https://mlsanity.com/paper/1608.04929/) (2016)
- [Practical First-Order Bayesian Optimization Algorithms](https://mlsanity.com/paper/2306.10815/) (2023)
- [A Structure-aware Online Learning Algorithm for Markov Decision Processes](https://mlsanity.com/paper/1811.11646/) (2018)

## Built on by (most cited first, 1 of 1)

- [Model-Based Learning of Whittle indices](https://mlsanity.com/paper/2511.20397/) (2025)

## Abstract (arXiv)

In the realm of multi-arm bandit problems, the Gittins index policy is known to be optimal in maximizing the expected total discounted reward obtained from pulling the Markovian arms. In most realistic scenarios however, the Markovian state transition probabilities are unknown and therefore the Gittins indices cannot be computed. One can then resort to reinforcement learning (RL) algorithms that explore the state space to learn these indices while exploiting to maximize the reward collected. In this work, we propose tabular (QGI) and Deep RL (DGN) algorithms for learning the Gittins index that are based on the retirement formulation for the multi-arm bandit problem. When compared with existing RL algorithms that learn the Gittins index, our algorithms have a lower run time, require less storage space (small Q-table size in QGI and smaller replay buffer in DGN), and illustrate better empirical convergence to the Gittins index. This makes our algorithm well suited for problems with large state spaces and is a viable alternative to existing methods. As a key application, we demonstrate the use of our algorithms in minimizing the mean flowtime in a job scheduling problem when jobs are available in batches and have an unknown service time distribution.
