# Provably Efficient Reinforcement Learning for Adversarial Restless Multi-Armed Bandits with Unknown Transitions and Bandit Feedback

arXiv: https://arxiv.org/abs/2405.00950 · HTML: https://mlsanity.com/paper/2405.00950/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods.
- Builds on 18 of its 42 references that are in the map.
- First posted on arXiv 2 May 2024.

## Placed in

- Deep reinforcement learning methods / [RL theory and sample complexity](https://mlsanity.com/deeprl/rl-theory-and-sample-complexity/)

## Builds on (most cited first, 18 of 18)

- [Convex optimization](https://mlsanity.com/paper/2106.01946/) (2021)
- [Explore no more: Improved high-probability regret bounds for non-stochastic bandits](https://mlsanity.com/paper/1506.03271/) (2015)
- [Learning Adversarial MDPs with Bandit Feedback and Unknown Transition](https://mlsanity.com/paper/1912.01192/) (2019)
- [Online Convex Optimization in Adversarial Markov Decision Processes](https://mlsanity.com/paper/1905.07773/) (2019)
- [Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses](https://mlsanity.com/paper/2107.08346/) (2021)
- [Upper Confidence Primal-Dual Reinforcement Learning for CMDP with Adversarial Loss](https://mlsanity.com/paper/2003.00660/) (2020)
- [Whittle index based Q-learning for restless bandits with average reward](https://mlsanity.com/paper/2004.14427/) (2020)
- [The best of both worlds: stochastic and adversarial episodic MDPs with unknown transition](https://mlsanity.com/paper/2106.04117/) (2021)
- [Online learning in MDPs with linear function approximation and bandit feedback](https://mlsanity.com/paper/2007.01612/) (2020)
- [Restless-UCB, an Efficient and Low-complexity Algorithm for Online Restless Bandits](https://mlsanity.com/paper/2011.02664/) (2020)
- [Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback](https://mlsanity.com/paper/2201.13172/) (2022)
- [Finite-Time Analysis of Whittle Index based Q-Learning for Restless Multi-Armed Bandits with Neural Network Function Approximation](https://mlsanity.com/paper/2310.02147/) (2023)
- [No-Regret Online Reinforcement Learning with Adversarial Losses and Transitions](https://mlsanity.com/paper/2305.17380/) (2023)
- [Planning to Fairly Allocate: Probabilistic Fairness in the Restless Bandit Setting](https://mlsanity.com/paper/2106.07677/) (2021)
- [Online Restless Multi-Armed Bandits with Long-Term Fairness Constraints](https://mlsanity.com/paper/2312.10303/) (2023)
- [A Best-of-Both-Worlds Algorithm for Constrained MDPs with Long-Term Constraints](https://mlsanity.com/paper/2304.14326/) (2023)
- [Towards Soft Fairness in Restless Multi-Armed Bandits](https://mlsanity.com/paper/2207.13343/) (2022)
- [Online Resource Allocation in Episodic Markov Decision Processes](https://mlsanity.com/paper/2305.10744/) (2023)

## Built on by (most cited first, 1 of 1)

- [Towards Foundation-model-based Multiagent System to Accelerate AI for Social Impact](https://mlsanity.com/paper/2412.07880/) (2024)

## Abstract (arXiv)

Restless multi-armed bandits (RMAB) play a central role in modeling sequential decision making problems under an instantaneous activation constraint that at most B arms can be activated at any decision epoch. Each restless arm is endowed with a state that evolves independently according to a Markov decision process regardless of being activated or not. In this paper, we consider the task of learning in episodic RMAB with unknown transition functions and adversarial rewards, which can change arbitrarily across episodes. Further, we consider a challenging but natural bandit feedback setting that only adversarial rewards of activated arms are revealed to the decision maker (DM). The goal of the DM is to maximize its total adversarial rewards during the learning process while the instantaneous activation constraint must be satisfied in each decision epoch. We develop a novel reinforcement learning algorithm with two key contributors: a novel biased adversarial reward estimator to deal with bandit feedback and unknown transitions, and a low-complexity index policy to satisfy the instantaneous activation constraint. We show tildeO(H√T) regret bound for our algorithm, where T is the number of episodes and H is the episode length. To our best knowledge, this is the first algorithm to ensure tildeO(√T) regret for adversarial RMAB in our considered challenging settings.
