# Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning

arXiv: https://arxiv.org/abs/2405.00746 · HTML: https://mlsanity.com/paper/2405.00746/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Placed in RL training of language and agent models, one of 15 directions in Deep reinforcement learning methods.
- Builds on 51 of its 90 references that are in the map.
- First posted on arXiv 30 Apr 2024.

## Placed in

- Deep reinforcement learning methods / [RL training of language and agent models](https://mlsanity.com/deeprl/rl-training-of-language-and-agent-models/)

## Builds on (most cited first, 30 of 51)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observations](https://mlsanity.com/paper/1904.06387/) (2019)
- [Inverse Reward Design](https://mlsanity.com/paper/1711.02827/) (2017)
- [Interactive Learning from Policy-Dependent Human Feedback](https://mlsanity.com/paper/1701.06049/) (2017)
- [A Minimaximalist Approach to Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2401.04056/) (2024)
- [Deep TAMER: Interactive Agent Shaping in High-Dimensional State Spaces](https://mlsanity.com/paper/1709.10163/) (2017)
- [B-Pref: Benchmarking Preference-Based Reinforcement Learning](https://mlsanity.com/paper/2111.03026/) (2021)
- [SURF: Semi-supervised Reward Learning with Data Augmentation for Feedback-efficient Preference-based Reinforcement Learning](https://mlsanity.com/paper/2203.10050/) (2022)
- [Batch Active Preference-Based Learning of Reward Functions](https://mlsanity.com/paper/1810.04303/) (2018)
- [Few-Shot Preference Learning for Human-in-the-Loop RL](https://mlsanity.com/paper/2212.03363/) (2022)
- [Learning from Suboptimal Demonstration via Self-Supervised Reward Regression](https://mlsanity.com/paper/2010.11723/) (2020)
- [COG: Connecting New Skills to Past Experience with Offline Reinforcement Learning](https://mlsanity.com/paper/2010.14500/) (2020)
- [Reinforcement Learning from Imperfect Demonstrations](https://mlsanity.com/paper/1802.05313/) (2018)
- [Active Preference-Based Gaussian Process Regression for Reward Learning](https://mlsanity.com/paper/2005.02575/) (2020)
- [Learning Reward Functions from Diverse Sources of Human Feedback: Optimally Integrating Demonstrations and Preferences](https://mlsanity.com/paper/2006.14091/) (2020)
- [Conservative Data Sharing for Multi-Task Offline Reinforcement Learning](https://mlsanity.com/paper/2109.08128/) (2021)
- [How to Leverage Unlabeled Data in Offline Reinforcement Learning](https://mlsanity.com/paper/2202.01741/) (2022)
- [Reward Uncertainty for Exploration in Preference-based Reinforcement Learning](https://mlsanity.com/paper/2205.12401/) (2022)
- [Models of human preference for learning reward functions](https://mlsanity.com/paper/2206.02231/) (2022)
- [Learning Multimodal Rewards from Rankings](https://mlsanity.com/paper/2109.12750/) (2021)
- [RIME: Robust Preference-based Reinforcement Learning with Noisy Preferences](https://mlsanity.com/paper/2402.17257/) (2024)
- [Skill Preferences: Learning to Extract and Execute Robotic Skills from Human Feedback](https://mlsanity.com/paper/2108.05382/) (2021)
- [ZerO Initialization: Initializing Neural Networks with only Zeros and Ones](https://mlsanity.com/paper/2110.12661/) (2021)
- [Robust Imitation Learning from Noisy Demonstrations](https://mlsanity.com/paper/2010.10181/) (2020)

## Built on by (most cited first, 6 of 6)

- [Towards Reinforcement Learning from Neural Feedback: Mapping fNIRS Signals to Agent Performance](https://mlsanity.com/paper/2511.12844/) (2025)
- [Boosting Robustness in Preference-Based Reinforcement Learning with Dynamic Sparsity](https://mlsanity.com/paper/2406.06495/) (2024)
- [Efficient Portfolio Selection through Preference Aggregation with Quicksort and the Bradley--Terry Model](https://mlsanity.com/paper/2504.16093/) (2025)
- [Reward Learning through Ranking Mean Squared Error](https://mlsanity.com/paper/2601.09236/) (2026)
- [The Trajectory Alignment Coefficient in Two Acts: From Reward Tuning to Reward Learning](https://mlsanity.com/paper/2601.16906/) (2026)
- [Learning the Value Systems of Societies with Preference-based Multi-objective Reinforcement Learning](https://mlsanity.com/paper/2602.08835/) (2026)

## Abstract (arXiv)

To create useful reinforcement learning (RL) agents, step zero is to design a suitable reward function that captures the nuances of the task. However, reward engineering can be a difficult and time-consuming process. Instead, human-in-the-loop RL methods hold the promise of learning reward functions from human feedback. Despite recent successes, many of the human-in-the-loop RL methods still require numerous human interactions to learn successful reward functions. To improve the feedback efficiency of human-in-the-loop RL methods (i.e., require less human interaction), this paper introduces Sub-optimal Data Pre-training, SDP, an approach that leverages reward-free, sub-optimal data to improve scalar- and preference-based RL algorithms. In SDP, we start by pseudo-labeling all low-quality data with the minimum environment reward. Through this process, we obtain reward labels to pre-train our reward model without requiring human labeling or preferences. This pre-training phase provides the reward model a head start in learning, enabling it to recognize that low-quality transitions should be assigned low rewards. Through extensive experiments with both simulated and human teachers, we find that SDP can at least meet, but often significantly improve, state of the art human-in-the-loop RL performance across a variety of simulated robotic tasks.
