# SemiPL: A Semi-supervised Method for Event Sound Source Localization

arXiv: https://arxiv.org/abs/2404.19615 · HTML: https://mlsanity.com/paper/2404.19615/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 22 references that are in the map.
- First posted on arXiv 30 Apr 2024.

## Builds on (most cited first, 13 of 13)

- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [Barlow Twins: Self-Supervised Learning via Redundancy Reduction](https://mlsanity.com/paper/2103.03230/) (2021)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [S4L: Self-Supervised Semi-Supervised Learning](https://mlsanity.com/paper/1905.03670/) (2019)
- [Whitening for Self-Supervised Representation Learning](https://mlsanity.com/paper/2007.06346/) (2020)
- [Cooperative Learning of Audio and Video Models from Self-Supervised Synchronization](https://mlsanity.com/paper/1807.00230/) (2018)
- [SoundNet: Learning Sound Representations from Unlabeled Video](https://mlsanity.com/paper/1610.09001/) (2016)
- [Learning to Localize Sound Source in Visual Scenes](https://mlsanity.com/paper/1803.03849/) (2018)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [Learning Sight from Sound: Ambient Sound Provides Supervision for Visual Learning](https://mlsanity.com/paper/1712.07271/) (2017)
- [Self-Supervised Predictive Learning: A Negative-Free Method for Sound Source Localization in Visual Scenes](https://mlsanity.com/paper/2203.13412/) (2022)
- [Interactive Spatiotemporal Token Attention Network for Skeleton-based General Interactive Action Recognition](https://mlsanity.com/paper/2307.07469/) (2023)
- [Explore Human Parsing Modality for Action Recognition](https://mlsanity.com/paper/2401.02138/) (2024)

## Abstract (arXiv)

In recent years, Event Sound Source Localization has been widely applied in various fields. Recent works typically relying on the contrastive learning framework show impressive performance. However, all work is based on large relatively simple datasets. It's also crucial to understand and analyze human behaviors (actions and interactions of people), voices, and sounds in chaotic events in many applications, e.g., crowd management, and emergency response services. In this paper, we apply the existing model to a more complex dataset, explore the influence of parameters on the model, and propose a semi-supervised improvement method SemiPL. With the increase in data quantity and the influence of label quality, self-supervised learning will be an unstoppable trend. The experiment shows that the parameter adjustment will positively affect the existing model. In particular, SSPL achieved an improvement of 12.2% cIoU and 0.56% AUC in Chaotic World compared to the results provided. The code is available at: https://github.com/ly245422/SSPL
