# Cross-Block Fine-Grained Semantic Cascade for Skeleton-Based Sports Action Recognition

arXiv: https://arxiv.org/abs/2404.19383 · HTML: https://mlsanity.com/paper/2404.19383/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 33 of its 49 references that are in the map.
- First posted on arXiv 30 Apr 2024.

## Builds on (most cited first, 30 of 33)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Inductive Representation Learning on Large Graphs](https://mlsanity.com/paper/1706.02216/) (2017)
- [SGDR: Stochastic Gradient Descent with Warm Restarts](https://mlsanity.com/paper/1608.03983/) (2016)
- [Non-local Neural Networks](https://mlsanity.com/paper/1711.07971/) (2017)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Spectral Networks and Locally Connected Networks on Graphs](https://mlsanity.com/paper/1312.6203/) (2013)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [Gated Graph Sequence Neural Networks](https://mlsanity.com/paper/1511.05493/) (2015)
- [Convolutional Networks on Graphs for Learning Molecular Fingerprints](https://mlsanity.com/paper/1509.09292/) (2015)
- [Cascaded Pyramid Network for Multi-Person Pose Estimation](https://mlsanity.com/paper/1711.07319/) (2017)
- [RMPE: Regional Multi-person Pose Estimation](https://mlsanity.com/paper/1612.00137/) (2016)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Learning Convolutional Neural Networks for Graphs](https://mlsanity.com/paper/1605.05273/) (2016)
- [Deep Convolutional Networks on Graph-Structured Data](https://mlsanity.com/paper/1506.05163/) (2015)
- [Actional-Structural Graph Convolutional Networks for Skeleton-based Action Recognition](https://mlsanity.com/paper/1904.12659/) (2019)
- [Hierarchical Fine-Grained Image Forgery Detection and Localization](https://mlsanity.com/paper/2303.17111/) (2023)
- [Multi-Modal Domain Adaptation for Fine-Grained Action Recognition](https://mlsanity.com/paper/2001.09691/) (2020)
- [Fine-Grained Visual Classification via Progressive Multi-Granularity Training of Jigsaw Patches](https://mlsanity.com/paper/2003.03836/) (2020)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [CLIP for All Things Zero-Shot Sketch-Based Image Retrieval, Fine-Grained or Not](https://mlsanity.com/paper/2303.13440/) (2023)
- [Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2206.13028/) (2022)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [Multi-Attention Multi-Class Constraint for Fine-grained Image Recognition](https://mlsanity.com/paper/1806.05372/) (2018)
- [Spatiotemporal Pyramid Network for Video Action Recognition](https://mlsanity.com/paper/1903.01038/) (2019)
- [JOLO-GCN: Mining Joint-Centered Light-Weight Information for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2011.07787/) (2020)
- [Fine-Grained Object Classification via Self-Supervised Pose Alignment](https://mlsanity.com/paper/2203.15987/) (2022)
- [Dynamic Spatio-Temporal Specialization Learning for Fine-Grained Action Recognition](https://mlsanity.com/paper/2209.01425/) (2022)
- [Leveraging Spatio-Temporal Dependency for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2212.04761/) (2022)
- [FSD-10: A Dataset for Competitive Sports Content Analysis](https://mlsanity.com/paper/2002.03312/) (2020)
- [Attentive Fine-Grained Structured Sparsity for Image Restoration](https://mlsanity.com/paper/2204.12266/) (2022)

## Built on by (most cited first, 1 of 1)

- [SCBench: A Sports Commentary Benchmark for Video LLMs](https://mlsanity.com/paper/2412.17637/) (2024)

## Abstract (arXiv)

Human action video recognition has recently attracted more attention in applications such as video security and sports posture correction. Popular solutions, including graph convolutional networks (GCNs) that model the human skeleton as a spatiotemporal graph, have proven very effective. GCNs-based methods with stacked blocks usually utilize top-layer semantics for classification/annotation purposes. Although the global features learned through the procedure are suitable for the general classification, they have difficulty capturing fine-grained action change across adjacent frames -- decisive factors in sports actions. In this paper, we propose a novel ``Cross-block Fine-grained Semantic Cascade (CFSC)'' module to overcome this challenge. In summary, the proposed CFSC progressively integrates shallow visual knowledge into high-level blocks to allow networks to focus on action details. In particular, the CFSC module utilizes the GCN feature maps produced at different levels, as well as aggregated features from proceeding levels to consolidate fine-grained features. In addition, a dedicated temporal convolution is applied at each level to learn short-term temporal features, which will be carried over from shallow to deep layers to maximize the leverage of low-level details. This cross-block feature aggregation methodology, capable of mitigating the loss of fine-grained information, has resulted in improved performance. Last, FD-7, a new action recognition dataset for fencing sports, was collected and will be made publicly available. Experimental results and empirical analysis on public benchmarks (FSD-10) and self-collected (FD-7) demonstrate the advantage of our CFSC module on learning discriminative patterns for action classification over others.
