# Game-MUG: Multimodal Oriented Game Situation Understanding and Commentary Generation Dataset

arXiv: https://arxiv.org/abs/2404.19175 · HTML: https://mlsanity.com/paper/2404.19175/

## Key facts

- Cited by 3 papers in the map (data through 14 Oct 2026).
- Builds on 11 of its 39 references that are in the map.
- First posted on arXiv 30 Apr 2024.

## Builds on (most cited first, 11 of 11)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [Robust Speech Recognition via Large-Scale Weak Supervision](https://mlsanity.com/paper/2212.04356/) (2022)
- [Pythia: A Suite for Analyzing Large Language Models Across Training and Scaling](https://mlsanity.com/paper/2304.01373/) (2023)
- [FEQA: A Question Answering Evaluation Framework for Faithfulness Assessment in Abstractive Summarization](https://mlsanity.com/paper/2005.03754/) (2020)
- [Understanding Attention for Vision-and-Language Tasks](https://mlsanity.com/paper/2208.08104/) (2022)
- [Multimodal Joint Emotion and Game Context Recognition in League of Legends Livestreams](https://mlsanity.com/paper/1905.13694/) (2019)
- [Automated Let's Play Commentary](https://mlsanity.com/paper/1909.02195/) (2019)
- [CS-lol: a Dataset of Viewer Comment with Scene in E-sports Live-streaming](https://mlsanity.com/paper/2301.06876/) (2023)

## Built on by (most cited first, 3 of 3)

- [From Multimodal Perception to Strategic Reasoning: A Survey on AI-Generated Game Commentary](https://mlsanity.com/paper/2506.17294/) (2025)
- [MOBA-VL: Event-Localized Multi-Turn Reinforcement Learning for Real-Time MOBA Commentary](https://mlsanity.com/paper/2609.38428/) (2026)
- [GameCommBench: A Unified Benchmark and Type-Aware Evaluation for AI-Generated Game Commentary](https://mlsanity.com/paper/2610.11129/) (2026)

## Abstract (arXiv)

The dynamic nature of esports makes the situation relatively complicated for average viewers. Esports broadcasting involves game expert casters, but the caster-dependent game commentary is not enough to fully understand the game situation. It will be richer by including diverse multimodal esports information, including audiences' talks/emotions, game audio, and game match event information. This paper introduces GAME-MUG, a new multimodal game situation understanding and audience-engaged commentary generation dataset and its strong baseline. Our dataset is collected from 2020-2022 LOL game live streams from YouTube and Twitch, and includes multimodal esports game information, including text, audio, and time-series event logs, for detecting the game situation. In addition, we also propose a new audience conversation augmented commentary dataset by covering the game situation and audience conversation understanding, and introducing a robust joint multimodal dual learning model as a baseline. We examine the model's game situation/event understanding ability and commentary generation capability to show the effectiveness of the multimodal aspects coverage and the joint integration learning approach.
